this is odd...

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SBF_Dann_Boeing
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this is odd...

Post by SBF_Dann_Boeing »

i'm not sure but i think i'm missing a file. When i put a gungan in my map (which i've done before) its ear things are all messed up, and the error log says its missing gungan.anims. to my surprise i found that i was missing this, only had gungan.zafbin no gungan.anims and no gungan.zaabin. I looked in assets and it was gone there to, as well in the assets of the map i used previously. I think I lost the file or something so if someone has an anims and maybe a zaabin they could give me these files or at least tell me if they exist i would be very thankful. However if they really don't exist i dunno how this could have worked in the past...and i really hope its not like aayla's tenticle problem which was unfixable no matter what i did.
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RE: this is odd...

Post by Darth_Z13 »

Hmm... I've only got gungan.zafbin in my gun munged folder as well so it's not your fault. :?
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RE: this is odd...

Post by -_- »

Nope, I don't have the file either. Try munging off a new set of animation and it should create a .anims files along with it. The Aayla problem is fixable btw.
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RE: this is odd...

Post by SBF_Dann_Boeing »

....thats messed up....so is swbf2 just realizing that it's been using anims out of thin air...?
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Re: RE: this is odd...

Post by SBF_Dann_Boeing »

-_- wrote:Nope, I don't have the file either. Try munging off a new set of animation and it should create a .anims files along with it. The Aayla problem is fixable btw.
what do u mean munge off a new set of animation?

And the Aayla problem is not fixable for me as I have tried everything that's been said on this forum, and so far the only thing that has worked as been making a new data_123 folder and moving all the info to that folder, which is really annoying.
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Post by EGG_GUTS »

clean re-munge Gun side. That's what I do when I can't think what else to do.
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Re: RE: this is odd...

Post by -_- »

SBF_Dann_Boeing wrote:
-_- wrote:Nope, I don't have the file either. Try munging off a new set of animation and it should create a .anims files along with it. The Aayla problem is fixable btw.
what do u mean munge off a new set of animation?

And the Aayla problem is not fixable for me as I have tried everything that's been said on this forum, and so far the only thing that has worked as been making a new data_123 folder and moving all the info to that folder, which is really annoying.
Jedi Creation .doc teaches you how to make your own combos, blah blah blah. There's a section that teaches you how to munge custom animations using parts from shipped ones. Basiclly just munge a new animation using the gungan's assets and it should make you a .anims file.
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RE: Re: RE: this is odd...

Post by Teancum »

The Gungans only need the .zafbin file, which is a custom skeleton that defines the height and ears. Just make sure you have the SkeletonName and height set correctly (same as the default) and you should have no problem. If you get the 'ears to the floor' bug it means the game can't find the custom Gungan skeleton.
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Post by SBF_Dann_Boeing »

EGG_GUTS wrote:clean re-munge Gun side. That's what I do when I can't think what else to do.
thx this seems to have worked
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Post by BountyHunterV »

yeah i had that problem too with rebel snipers...something was screwed up with the heads, the necks were super long and i didnt know what the problem was....clean and remunge fixed it for me though
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