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BF2 Machinima Help

Posted: Fri Jan 10, 2014 8:58 am
by LukeBenVader1
I've explained this on Gamefront but no one seemed to care, so I'm posting it here.

I am making a machinima series called Star Wars Forgotten Heroes that will be released on YouTube. But the problem is that I am only using mod maps for this series, but just finding them on filefront is a pain. So if you have played a mod map that was really cool or if you made one that you think should be in a machinima, just post.

Now the last thing is that I will accept ideas for my machinima. But first I have to tell you guys a little bit about it:
Several hours before the battle of Geonosis, the Clones on Kamino are massing for the attack. But one clone wakes up to find himself one of Kamino's cloning facilities. He has no memory of his past whatsoever. An Arc Commander named 2-5 tells him that his cloning chamber had a major problem. He tells him that he's a soldier of the Republic and in a few hours they'll be heading to Geonosis. The clone was then on Geonosis hours later and fights for the Republic, like he's told. But once he was shot on his shoulder, he slips out of consciousness and awakes onboard a strange ship. Another clone that looks similar to him tells him to destroy Chancellor Palpatine. Then he told him that his name was Escel, and that he was him.
Escel wakes up and tries to fight after the strange encounter he' experienced. Eventually, his so called past memory comes back again and tells him that he is his only memory of his past. He tells him that he's only a projection from his mind and only Escel could see him. Once the battle was over, all the clones head back to their cruiser, but Commander Zaron and his Legion have to wipe out a remaining pocket of droids on Geonosis. The battle was fierce with lots of casualties. Next is the mountain tops of Corellia, where the Separatists on Cato Neimodonia are massing a fleet for an attack, so the Republic is protecting all the nearby core worlds. The Separatists, under the leadership of General Grievous, head for Corellia and break through the Republic blockade. Escel and the clones from the 456th Legion which he is a part of begin defending their position. The episode ends when the battle rages on.
So there we go, the main characters are Escel: a private with no memory of his past, ARC Commander 2-5: commanding officer of the 456th Legion's space fleet, Commander Zaron: commander of the 456th Legion, Sergeant Joar: Zaron's right hand man, Grudge and Scrapes: two pilots that argue about almost everything (they're the crazy and humorous ones), a demolitions expert named Bomb: he calls Zaron Captain all the time, and Private Jurik: a clone that is recruited to the 456th Legion on Corellia and is friends with Escel.

So there's the series, so if anyone has any ideas or mod maps, just post below. Thanks!

P.S. A machinima is a movie made from a game with actual camera angles.

Re: BF2 Machinima Help

Posted: Fri Jan 31, 2014 3:03 am
by Jaspo
Geonosis III by Zane Walker is the Geonosis map to use:
http://starwarsbattlefront.filefront.co ... 29x#935760

For a different part of Geonosis, this might work:
http://starwarsbattlefront.filefront.co ... ons;111175

Also, there's the Geonosis Freight Dock, which may well prove useful:
http://starwarsbattlefront.filefront.co ... ock;120075
note: just keep refreshing the page until it displays properly.

As for Corellia, the options are really rather limited, only 2 maps on filefront,
Bobfinkl's Corellia: Hidden Valley:
http://starwarsbattlefront.filefront.co ... lley;98798
and
Corellia: Shores by Food Eater
http://starwarsbattlefront.filefront.co ... ores;72662
Unfortunately these don't resemble each other at all.

The only other Corellia map I know of is part of Maveritchell's Dark Times mod, but it's just a train interior with city buildings going by outside so I don't know how useful that would be to you. It would kind of match the feel of Corellia: Shores anyway.

As for ship interiors, I can't think of any that seem particularly unlike anything else (so as to be fitting for a "strange" ship)...it would be useful to know whether you mean this to be a big ship or a little ship, like the Millenium Falcon. Of course, scenes meant to take place in a ship wouldn't necessarily have to actually take place inside a ship, so you could maybe use a map like Manaan: Murky Depths (which has some cool machinery and glowy-electrical stuff)...particularly if you want dim but dramatic lighting:
http://starwarsbattlefront.filefront.co ... pths;66803

If you do want a capital ship, you could certainly poke around in my Star Destroyer interior looking for a nice camera angle, though in much of it the props are rather sparse, due to the large size of the map:
http://starwarsbattlefront.filefront.co ... yer;118358
and, on the subject of my maps, if you are looking for a techy office setting at nighttime with dramatic lighting, there's Bothawui: Business District:
http://starwarsbattlefront.filefront.co ... ict;118168

If you are needing a Cato Nemoidia map, unfortunately, you're out of luck, at least if you are wanting the part of it that showed up in ep. III. Nobody's been ambitious enough to attempt it.

However, there is this:
http://starwarsbattlefront.filefront.co ... wamp;76962

Re: BF2 Machinima Help

Posted: Mon Mar 10, 2014 12:44 pm
by LukeBenVader1
Thanks for the maps Jaspo! However I may be changing the story a bit,
but the locations will remain. I will also need some help with voice overs.
If anybody would like to participate in voice overs then feel free to post
below.
I will put up a few screens of the characters once I have re-edited the
character's skins.