Grevious Missing Animations [Solved]

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DarthXeon
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Grevious Missing Animations [Solved]

Post by DarthXeon »

Hey GT i was continuing on my mod when i hit the magical button "launch" guess what happened... it crashed. the error is apperently caused by missing general grevious animations but they appear to be gun animations... im not using guns... im using modified sabers (color change) but thats not the problem. is there some sort of fix for this because everything looks perfect,
thanks gt
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Re: Grevious Missing Animations

Post by Marth8880 »

Do you have the Grievous files in your side's "munged" folder?
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Re: Grevious Missing Animations

Post by DarthD.U.C.K. »

if you have the animationfiles in the munged folder, can you please post the unit and lightsaberodf?
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Re: Grevious Missing Animations

Post by Teancum »

The Grievous animations error is a normal error. It's something Pandemic didn't clean up before shipping, and it doesn't harm anything (unless there are SEVERAL animation errors). 1-5 errors is normal. Do you have lots of custom sides?
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Re: Grevious Missing Animations

Post by DarthXeon »

I have quite a few sides but that doesnt seem to be the problem same with the lightsabers.
I believe its the secondary rockets and flamethrower thats causing the problem.

Heres his odf:
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "com_jedi_default"
GeometryName = "cis_inf_generalgrevious.msh"

[Properties]

GeometryName = "cis_inf_generalgrevious"
GeometryLowRes = "cis_inf_generalgrevious_low1"
SkeletonName = "grevious root"
SkeletonLowRes = "greviouslz" // no "root" here, it breaks things
//SkeletonRootScale = "1.00"
CollisionRootScale = "1.10"
CollisionHeadOffset = "0.0 -0.1 0.0"
CollisionTorsoOffset = "0.0 0.0 0.1"

AISizeType = "SOLDIER"

NoEnterVehicles = 1

HealthType = "droid"
MaxHealth = 1000.0
//AddHealth = 0.0

ControlSpeed = "sprint 3.00 0.20 0.20"

MaxSpeed = 7.0
MaxStrafeSpeed = 6.5
MaxTurnSpeed = 5.0
JumpHeight = 3.5
JumpForwardSpeedBoost = 1.5
RecoverFromTumble = "1"

CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions

WEAPONSECTION = 1
WeaponName = "cis_weap_grievoussabers"
WeaponAmmo = 0

WEAPONSECTION = 2
WeaponName = "cis_weap_inf_wrist_trirocket"
WeaponAmmo = 0
WeaponChannel = 1

WEAPONSECTION = 2
WeaponName = "cis_weap_inf_wrist_triflamethrower"
WeaponAmmo = 0
WeaponChannel = 1

CAMERASECTION = "STAND"
EyePointOffset = "0.0 2.0 0.0"
TrackCenter = "0.0 1.7 0.0"
TrackOffset = "0.0 0.0 6"
TiltValue = "10"

CAMERASECTION = "STANDZOOM"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.4 0.05 2.8"
TiltValue = "3.5"

CAMERASECTION = "CROUCH"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.0 0.15 3.0"
TiltValue = "10.0"
CameraBlendTime = "0.75"

CAMERASECTION = "CROUCHZOOM"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"

CAMERASECTION = "SPRINT"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 4.0"
TiltValue = "10.0"
CameraBlendTime = "0.75"

//SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_grievous_spawn"
SndHeroDefeated = "hero_grievous_exhausted"
SndHeroKiller = "hero_grievous_exhausted"
VOSound = "hero_grievous_AcquiredTarget AcquiredTarget"
VOSound = "hero_grievous_KillingSpree4 KillingSpree4"
VOUnitType = 198
SoldierMusic = "cis_hero_Grievous_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
//ShockFadeOutTime = "0.8"
//ShockFadeInTime = "2.0"
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
//LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
FoleyFXClass = "cis_inf_soldier"

VOSound = "cis_off_response_hero_command SC_Follow"
VOSound = "cis_off_response_hero_command SC_StopFollow"
VOSound = "cis_off_response_hero_command SC_VehicleWaitUp"
VOSound = "cis_off_response_hero_command SC_GetIn"
VOSound = "cis_off_response_hero_command SC_GetOut"
Off-topic: woot its teancum! :o



EDIT
i removed the secondary weapons and sure enough it worked. Thanks for the help anyways
--A error solved is a lesson learned

Edit2: Thats NOT a signature (lol)


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