I've got part 1 and 2 to work swimmingly so far, however there part three seems to be causing issues. I'll throw the beacon like a grenade, and the grenade will disappear shortly thereafter, but no buff
Grenade ODF:
Moderator: Moderators





You are indeed correct, the beacon would be thrown, then the poison "wave" would come from my unit (although no damage was done weather the opponents were close to me or the beacon). It's highly possible only units can initiate area effect buffs, which is unfortunate. I wonder how mav did it in Dark times. I suppose I could try the autoturret method again (or your suggested lua work around) and see what kind of results that produces.razac920 wrote:Try adding PlayEffectOnOwner = "com_sfx_buff_poison" to cis_weap_inf_gasgrenade_salvo_exp.odf
I think you'll find that the poison buff comes from your unit, not the beacon...



Hmm, I'll try that out then. After I extend the explosion duration what lines should I add to do the gradual damage (I'm away from my modding pc at the moment, and can't look through any assets to find out for myself)?willinator wrote:In Dark Times the grenades don't act like the buff. They reduce your health until the grenade explosion finishes. The poison doesn't last nearly as long as the Magnaguard's buff.
You're right about the orbital strikes, even if the buff played, I'd have to have (as you said) a huge effect radius. I don't think buffs penetrate walls, but I've been wrong before.razac920 wrote:Another thing is that in the regular orbital strike, the bolts are fired directly downward from an incredible height, and then continue going down to hit beacon. Perhaps with this poison wave it too is fired from that same great height, in which case you wouldn't be able to tell unless the radius was REALLY HUGE. Of course, if it is indeed spherical, you could arrange it such that the gigantic sphere-in-the-sky just barely grazes the ground, and get *roughly* what you want. It might not work indoors though, do normal buffs penetrate walls?


Maveritchell wrote:You don't need to use buff effects at all (although you certainly can). Emitterordnances (the go-to invisible ordnance) support DoT with smolder damage.
Thank you, both of you! It's greatly appreciated.THEWULFMAN wrote:Usually I'd just tell you how to do it, but I'm really busy right now. So you can just take the ODF assets and edit them yourself. PM sent.