Multiple textures in Precipitation() block [Solved]
Posted: Thu Oct 13, 2016 4:25 am
I have a quick question - can the Precipitation block in a world's .fx file have multiple textures used? If so, how would go I about adding multiples?
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That is a good idea. I will try it soon.thelegend wrote:I don't think you can have multiple textures at once. But you can have multiple "Precipitation()" blocks at once having all the same functions and values.
You're welcome.AnthonyBF2 wrote:Edit: It works, thanks!