Missing geometry. Again.
Posted: Sun Sep 24, 2006 11:04 am
Hello all! Ok i know had this problem before and it was solved, but now i have the same problem again and i cant remeber how to fix it.
Message Severity: 3
.\Source\EntityGeometry.cpp(619)
Entity "arc_inf_sniper" missing geometry "arc_inf_sniper.msh"
Is that not what it's asking for right there?

Heres the odf...
[GameObjectClass]
ClassParent = "all_inf_default_sniper"
[Properties]
GeometryName = "arc_inf_sniper"
GeometryLowRes = "arc_inf_sniper"
OverrideTexture = "arc_inf_sniper"
FirstPerson = "all\allleia;all_1st_deathstarleia"
SkeletonName = "marksperson"
SkeletonLowRes = "leialz"
SkeletonRootScale = "0.95"
CollisionRootScale = "0.95"
// general VO - Some female VO unavailable
HurtSound = "all_inf_com_chatter_wound_female"
DeathSound = "all_inf_com_chatter_death_female"
DamageRegionSound = "allfemalechoke"
ChokeSound = "allfemaleforcechoke"
VOUnitType = 4
VOSound = "allF_command_follow SC_Follow"
VOSound = "allF_command_stopFollow SC_StopFollow"
VOSound = "allF_command_stopVehicle SC_VehicleWaitUp"
VOSound = "allF_command_getIn SC_GetIn"
VOSound = "allF_command_getOut SC_GetOut"
VOSound = "allF_response_follow SC_FollowResponse"
VOSound = "allF_response_stopFollow SC_StopFollowResponse"
VOSound = "allF_response_stopVehicle SC_VehicleWaitUpResponse"
VOSound = "allF_response_getIn SC_GetInResponse"
VOSound = "allF_response_getOut SC_GetOutResponse"
VOSound = "all3_inf_pc_com_hostile SpottedVO"
VOSound = "all3_inf_pc_com_bacta NeedMedicVO"
VOSound = "all3_inf_pc_com_mechanic NeedRepairVO"
VOSound = "all3_inf_pc_com_ammo NeedAmmoVO"
VOSound = "all3_inf_pc_com_transport NeedPickupVO"
VOSound = "all3_inf_pc_com_backup NeedBackupVO"
VOSound = "all3_inf_pc_com_clear_area AttackPositionVO"
VOSound = "all3_inf_pc_com_defend DefendPositionVO"
Thanks in advance!
Target
Message Severity: 3
.\Source\EntityGeometry.cpp(619)
Entity "arc_inf_sniper" missing geometry "arc_inf_sniper.msh"
Is that not what it's asking for right there?
Heres the odf...
[GameObjectClass]
ClassParent = "all_inf_default_sniper"
[Properties]
GeometryName = "arc_inf_sniper"
GeometryLowRes = "arc_inf_sniper"
OverrideTexture = "arc_inf_sniper"
FirstPerson = "all\allleia;all_1st_deathstarleia"
SkeletonName = "marksperson"
SkeletonLowRes = "leialz"
SkeletonRootScale = "0.95"
CollisionRootScale = "0.95"
// general VO - Some female VO unavailable
HurtSound = "all_inf_com_chatter_wound_female"
DeathSound = "all_inf_com_chatter_death_female"
DamageRegionSound = "allfemalechoke"
ChokeSound = "allfemaleforcechoke"
VOUnitType = 4
VOSound = "allF_command_follow SC_Follow"
VOSound = "allF_command_stopFollow SC_StopFollow"
VOSound = "allF_command_stopVehicle SC_VehicleWaitUp"
VOSound = "allF_command_getIn SC_GetIn"
VOSound = "allF_command_getOut SC_GetOut"
VOSound = "allF_response_follow SC_FollowResponse"
VOSound = "allF_response_stopFollow SC_StopFollowResponse"
VOSound = "allF_response_stopVehicle SC_VehicleWaitUpResponse"
VOSound = "allF_response_getIn SC_GetInResponse"
VOSound = "allF_response_getOut SC_GetOutResponse"
VOSound = "all3_inf_pc_com_hostile SpottedVO"
VOSound = "all3_inf_pc_com_bacta NeedMedicVO"
VOSound = "all3_inf_pc_com_mechanic NeedRepairVO"
VOSound = "all3_inf_pc_com_ammo NeedAmmoVO"
VOSound = "all3_inf_pc_com_transport NeedPickupVO"
VOSound = "all3_inf_pc_com_backup NeedBackupVO"
VOSound = "all3_inf_pc_com_clear_area AttackPositionVO"
VOSound = "all3_inf_pc_com_defend DefendPositionVO"
Thanks in advance!
Target