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Re: MshEx Beta 3

Posted: Sat Nov 15, 2008 4:52 pm
by Tourny
Ok, thank you.

Re: MshEx Beta 3

Posted: Thu Jun 25, 2009 3:29 am
by Tourny
When it says "IVRT: 40" it crashes. I think it might just be a Vista crash, though.

Re: MshEx Beta 3

Posted: Thu Jun 25, 2009 6:43 am
by YouJediJunkie
I guess the topic will be locked soon but...

I am on Vista and the tool runs fine for me, so I doubt that is your problem. But who knows?

Re: MshEx Beta 3

Posted: Thu Jun 25, 2009 9:45 am
by Tourny
YOu're probably right about the forum, but my friend on XP just had the same crash. WOuld that make it the model?

Re: MshEx Beta 3

Posted: Thu Jun 25, 2009 10:02 am
by Fiodis
It is a problem with the model or your export settings.

Re: MshEx Beta 3

Posted: Thu Jun 25, 2009 10:11 am
by Tourny
And then he tried just a simple model and it still crashed.

EDIT: On a Note of Clarification: (then I'll leave this topic alone):

My Crosswalk says "Convert Meshes to Triangles" is that the same as Geometry to Triangles?

Re: MshEx Beta 3

Posted: Thu Jun 25, 2009 11:18 am
by Frisbeetarian
Two things you should do before seeking help here:
1. Make sure that you followed all the rules. It seems like many a time that people don't add a texture and then wonder why it crashes.
2. Export the model as a Wavefront OBJ then import it back into XSI before exporting it for MshEx. This will ensure compatibility with MshEx if you followed all the rules (or at least it has so far).

Re: MshEx Beta 3

Posted: Thu Jun 25, 2009 1:24 pm
by Tourny
...You have to add a texture?...

This is like the 3rd time you've helped me, Frisbeetarian...

Re: MshEx Beta 3

Posted: Thu Jun 25, 2009 2:02 pm
by DarthD.U.C.K.
yes..

Re: MshEx Beta 3

Posted: Sat Jul 04, 2009 2:08 pm
by newguy99
I was wondering how to get crosswalk 2.6 since the the link in the beginning of this topic leads to a page with only crosswalk 3.11? (I guess they discontinued 2.6 since 2008[start of this topic date])
Is MSHex forward compatible to new versons of crosswalk?
TY for any replys!

Re: MshEx Beta 3

Posted: Sat Jul 04, 2009 2:37 pm
by mswf
If I'm right, it already comes with XSI modtools.

Re: MshEx Beta 3

Posted: Sat Jul 04, 2009 2:42 pm
by Fluffy_the_ic
I use Crosswalk 3.11. It works fine. He meant crosswalk 2.6 and up.

Re: MshEx Beta 3

Posted: Sat Jul 04, 2009 2:47 pm
by newguy99
Ok, cool!
Thanks for the quick answer :D

Re: MshEx Beta 3

Posted: Sun Aug 09, 2009 4:25 pm
by Thunderstorm025
whenever i try converting my object i get an unhandled win32 exception, i still get a msh file, but it is significantly smaller (in this case the xsi file is 748 kb while the msh is only 124 kb) and ZE crashes when i try to use it.

the data on mshex goes:

Code: Select all

IVRT IS NOW: 2367
After that it keeps on increasing the number by 1 until it gets to 2661
then it goes:

Code: Select all

IVRT2: 2661
writing posls
poslndx size3312
uv size0
then it stops and i get the exception.

as far as i know i am doing everything right, but what do you guys mean by adding the texture, do you mean in xsi or mshex?

Re: MshEx Beta 3

Posted: Sun Aug 09, 2009 5:07 pm
by RepSharpshooter
It must have UV coordinates which it looks like you don't.

Re: MshEx Beta 3

Posted: Sun Aug 09, 2009 5:28 pm
by Thunderstorm025
ah ok so how do i set the coordinates?

Re: MshEx Beta 3

Posted: Sun Aug 09, 2009 5:30 pm
by mswf
It means that your model needs to be textured first. (check if your model has textures applied to it in whatever program you used to create your model.)

Re: MshEx Beta 3

Posted: Sun Aug 09, 2009 6:12 pm
by Thunderstorm025
Yeah i have a texture applied to it

but would it cause coordinate problems if i froze the transformations?
also does rotating/moving the texture supports count as more than 1 texture projection?

Re: MshEx Beta 3

Posted: Sun Aug 09, 2009 7:48 pm
by RepSharpshooter
Just export it as an OBJ and import it again, this is a fool-proof way to make sure it's compatible.

Re: MshEx Beta 3

Posted: Sun Aug 09, 2009 7:52 pm
by Thunderstorm025
i cant because xsi 7.5 for some reason doesn't let me export obj files