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Posted: Wed May 24, 2006 2:11 pm
by Teancum
I'll check the FTP and see if I can access it. If not I'll hound Fred. BTW, I got somethin' to show ya tonight, so catch me on MSN.

Posted: Wed May 24, 2006 5:16 pm
by yankeefan05
I will await the link. I hope it will be good.

Posted: Thu May 25, 2006 7:13 am
by Teancum
Download Link to beta v0.60

PLEASE don't ask for a zip file. Just download WinRAR.

I know the models have lots of bugs. The collisions are still the old Clone Wars collisions. Please don't post that bug.

Posted: Thu May 25, 2006 8:36 am
by Guest
Teancum
Amazing!

New objects are awesome! Flying rubbish transporter, plains of rubbish. Can not wait version with conquest and XL mod! Good luck!

Posted: Thu May 25, 2006 11:40 am
by Teancum
Thanks JK, glad you like it! :D

Posted: Thu May 25, 2006 12:01 pm
by Guest
Teancum
btw, when you will release next version? :D

Posted: Thu May 25, 2006 12:18 pm
by jangoisbaddest
This is spactacular! If you don't mind me asking, will you include the excavation site in this map? Because a recreation of that assault would be fantastic in this engine (you know, the long canyon with all the barricades, hidden turrets, waves of enemy tanks, etc. as you race to defend the walkers as they push forward slowly). Either way, this map will be awsome.

Posted: Thu May 25, 2006 1:09 pm
by Guest
1 word..........SWEET


nice 1 mate keep it up :wink:

Posted: Thu May 25, 2006 1:36 pm
by Teancum
JK514 wrote:Teancum
btw, when you will release next version? :D
Image

Posted: Thu May 25, 2006 3:21 pm
by ^Destroyer^
I just tryed the map and it's really great!! I love it.
But

Are you going to put new skins in it? Cos that would make it even cooler.
And could you raise the high limits, i like to climb on the huge buildings but i cant if the high limits are so low.

^Destroyer^

Posted: Thu May 25, 2006 3:41 pm
by Teancum
New skins will be in, yes. Ep2 Anakin by Alex533, some villans (haven't decided) and perhaps a secret hero Vyse, Bandu and I are messing with.

As far as raising the max jump height, I might, but I'll have to redo the terrain so the player can't see the edge of it (meaning I need to raise the edges and stuff. Not a bad idea still. I'll most defnitely look into it.