Infantry in space

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MandeRek
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Infantry in space

Post by MandeRek »

I've got some questions.. I'm creating a space map, Coruscant, where i want the infantry to be able to get out of the hangar, without starfighters... How would i get the shields "offline"? Also, in the unit odf, which lines do you have to change for eternal everlasting jetpack? Set Jetdrain to 0 right? Thanks in advance
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Re: Infantry in space

Post by Death_Commando »

Thats easy-first in ze load your map,load the cs/gcw ships layer and then remove the shield on the ship
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Re: Infantry in space

Post by MandeRek »

Is there also a way to do it in a .lua or whatever, because i can't open ZE... Vista! I thought there would be some sort of script for it maybe..
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Re: Infantry in space

Post by MercuryNoodles »

I just looked in the sheild odf, and there's no collision line for soldiers, but I did find a line for vehicle collision that was set to "CLEAR". I'm starting to wonder about whether you could do the same for the soldier collision.
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Re: Infantry in space

Post by MandeRek »

What line would that be, and where would i put it? I've got no lua experience or whatsoever
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Re: Infantry in space

Post by AceMastermind »

Code: Select all

SoldierCollision = "CLEAR"
goes in the shield odf under Properties
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Re: Infantry in space

Post by TheDarkMask »

When you want conquest in space = ask Pinguin/Aman (remember: Space: Angruya)
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Re: Infantry in space

Post by MandeRek »

Where is still shield odf? And i don't need ZE for it right?! Thanks for all help guys...

Edit: I got it working.. so how about the Jetrooper? How can i give him unlimited fuel? (also for jump)
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Re: Infantry in space

Post by [RDH]Zerted »

For anyone else who wants to do it through the Lua its:

Code: Select all

SetClassProperty("all_cap_rebelcruiser_shield", "SoldierCollision", "CLEAR")
For the different shields, use one of:
all_cap_rebelcruiser_shield
cis_fedcruiser_shield_blue
rep_assultship_shield_red
imp_cap_stardestroyer_shield

A quick hack for unlimited flying is to change the ODF parameter JetFuelCost to 0.0
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Re: Infantry in space

Post by MandeRek »

Great, thanks a lot! For a Jedi, it would be Jetdrain = 0 right?!

Also, how would you make your Trooper fly faster? And, how do i make the AI go outside the hangar with their jets? Or do i need ZeroEditor for that?

EDIT
Sorry for the double post, but on my old computer ZE works... I've got quite a dilemma. I want:

-Units to move from the cp out of the hangar into space. This should be done with their jetpacks turned on!


I know i have to make a path, i read trough the docs, but don't understand much of it... I created a path, but can't get it in height, and how should i name it?! Thanks in advance
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