ZE Animation (what's "pop", "linear", and "spine")

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Lorul1
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ZE Animation (what's "pop", "linear", and "spine")

Post by Lorul1 »

I'm making a space map with lots of moving odf ships.
I'm using zero edits animation thing to move the odf, but my question is how do I make the turrets on the ships move as well.

I've seen this done on the kashyyyk space map in battle front 2 but how do I do this myself ?
Last edited by Lorul1 on Sun Oct 26, 2014 1:26 pm, edited 1 time in total.
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Re: ZE Animation help

Post by thelegend »

Actually you have to put the ship animation in an animation group. Then add the turrets to the group and both should be animated.
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Lorul1
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Re: ZE Animation help

Post by Lorul1 »

How do I do that ?

EDIT:
oh I think i understand what your trying to say
that dose not work for some reason :?

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lets pretend like my assault ships animation is called "MOVE3"

I put my assault ship in a group and had it do the "MOVE3" animation
then i also put some turrets on the assault ship and made them do the "MOVE3" animation as well

The problem is the "MOVE3" animation is made for the ship, so when I try to make the turrets do the same thing they don't stay on the capital ship.
The drift away from it on there own little version of the "MOVE3" animation.
-------------------------------------------------------------------------------------------------------------------------------------------------------

I'm try to ask is there anyway I can "glue" the turrets the my ship, so when the ship moves on its animation the turrets stay with it. (This can be seen in some space maps that came with battlefront 2)




EDIT 2 :

I found out to "glue my turret to my moving ship it has something to do with the three options while animating called pop linear and spline. What are those options and how do I use them ?
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