More questions regarding more stuff...
Posted: Wed Aug 20, 2008 1:45 pm
Well, I lurked around the FAQ and messed around some of my own stuff, but there are some things I prefer to ask first.
- Are Droidekas some kind of a vehicle unit unable to have more than 2 weapons or they are actually different from vehicles and thus able to switch weapons?
- Is there a way for a weapon ordnance to ignore shielding and make deal direct damage?
- Is it possible to "stun" a vehicle in the same way Arc casters do with infantry? (I think it may have something to do with slicing status).
- For custom models to be frameskip/ping friendly, is there any difference between "low polygon count + big polygons" and "high polygon count + small polygons"? in any case, what's better? (unpleasant experience with the Attack on Death Star mod).
I am sure there was one more question but I forgot about it right now, thanks in advance.
- Are Droidekas some kind of a vehicle unit unable to have more than 2 weapons or they are actually different from vehicles and thus able to switch weapons?
- Is there a way for a weapon ordnance to ignore shielding and make deal direct damage?
- Is it possible to "stun" a vehicle in the same way Arc casters do with infantry? (I think it may have something to do with slicing status).
- For custom models to be frameskip/ping friendly, is there any difference between "low polygon count + big polygons" and "high polygon count + small polygons"? in any case, what's better? (unpleasant experience with the Attack on Death Star mod).
I am sure there was one more question but I forgot about it right now, thanks in advance.