Re: Important - Map Names (###)
Posted: Fri Oct 22, 2010 4:33 pm
yes they are all the maps that i loveTHEWULFMAN wrote:Are those all your Dev?
yes they are all the maps that i loveTHEWULFMAN wrote:Are those all your Dev?
I guess the maps where I renamed their 3-character folder either didn't have custom localization or I just didn't care enough about it to consider it a huge problem, but in any event if you absolutely must have another map with the same 3-character ID installed simultaneously and you find yourself renaming the folder and that map also contains custom localization then just take a few seconds of your time to open the addme.script in your favorite Hex Editor and change the path to match that of the renamed folder.Maveritchell wrote:Without making too fine a point of it, that's not completely true. No essential functionality is lost, but you will lose any addon localizations for your mod. The reason for this is because every file in an addon map/mod is loaded relative to the location of the core.lvl (which is always located in MODID\data\_LVL_PC) except for your addon core.lvl. It can't be loaded relative to itself (that would make no logical sense) and consequently is loaded directly through your addme.script (munged .lua) relative to the location of the game's core.lvl.AceMastermind wrote:If you download a map that has the same 3 character ID as one you already have installed then you can just rename the 3-character folder for one of them without breaking anything.
Gee, that sounds EXACTLY like alexsecura's archive...poop wrote:If this topic keeps going I would suggest that it not focus on differences in 3 letter ID names. However, it might be useful for seeing what maps others have already made and what ideas others have used. It may also serve as a nice archive on Gametoast for modders to download maps from. New maps could be highlighted in yellow or something. Maps that are considered great around the community could be highlighted in say red or something. I don't know just some suggestions to keep/make this topic useful.
funny, but Alexsecura's list is out of date if i recall, I know this seems kinda worthless but think of it this way, these will be helpfull to new modders, obviously older modders will fiind it pretty darn stupidTwilight_Warrior wrote:Gee, that sounds EXACTLY like alexsecura's archive...poop wrote:If this topic keeps going I would suggest that it not focus on differences in 3 letter ID names. However, it might be useful for seeing what maps others have already made and what ideas others have used. It may also serve as a nice archive on Gametoast for modders to download maps from. New maps could be highlighted in yellow or something. Maps that are considered great around the community could be highlighted in say red or something. I don't know just some suggestions to keep/make this topic useful.
Soooo....why are we repeating his work, again?
Ya know what, screw it. While we're at it, let's toss out the Periodic Table of Elements and recreate it. Send a sample of your findings to this address along with its atomic mass, number, and two-letter abbreviation so we can categorize them all. Oh, but you can't send in your discoveries unless you are the original discoverer of the element. Please note that any elements that you made up and have not yet discovered are not acceptable entries unless they are 50% thought up.
http://www.filefront.com/14908417/SWBF- ... Final.xls/stardestroyer001 wrote: If it is allowed to do so, I will take a look at alexsecura's list and add it to the Catalog.
EDIT 2: That is, if I find it....
it never happened to me. how often did you have to do that already?stardestroyer001 wrote: EDIT: There are many reasons for keeping this working.
1st: So you can pick a 3-letter code that no one has to mod to get your map to work. Do you think that, 1, regular non-modders want to do more work to get the map to play? And, 2, non-modders don't know about this trick to get the addme.lua to work.
isnt swbffiles better for finding intersting maps? rather than only having a name and the author you have a description plus screenshots and you can even search for terms in the descriptions and readmesstardestroyer001 wrote: 3rd: Gives people an opportunity to find interesting maps via the Catalog to search on SWBF Files and download/play.
to adress the very last part, It is important that you also post the download link, and i also suggest for those maps that are on filefront,that you post your review score, ieDarthD.U.C.K. wrote:isnt swbffiles better for finding intersting maps? rather than only having a name and the author you have a description plus screenshots and you can even search for terms in the descriptions and readmes
New modders aren't likely to check if the three-letter code they picked is already used. Older modders will (and do) find it pointless.THEWULFMAN wrote:funny, but Alexsecura's list is out of date if i recall, I know this seems kinda worthless but think of it this way, these will be helpfull to new modders, obviously older modders will fiind it pretty darn stupidTwilight_Warrior wrote:Gee, that sounds EXACTLY like alexsecura's archive...poop wrote:If this topic keeps going I would suggest that it not focus on differences in 3 letter ID names. However, it might be useful for seeing what maps others have already made and what ideas others have used. It may also serve as a nice archive on Gametoast for modders to download maps from. New maps could be highlighted in yellow or something. Maps that are considered great around the community could be highlighted in say red or something. I don't know just some suggestions to keep/make this topic useful.
Soooo....why are we repeating his work, again?
Ya know what, screw it. While we're at it, let's toss out the Periodic Table of Elements and recreate it. Send a sample of your findings to this address along with its atomic mass, number, and two-letter abbreviation so we can categorize them all. Oh, but you can't send in your discoveries unless you are the original discoverer of the element. Please note that any elements that you made up and have not yet discovered are not acceptable entries unless they are 50% thought up.
Merci beaucoup. Do I have permission to add it to the list here?Eggman wrote:http://www.filefront.com/14908417/SWBF- ... Final.xls/Me wrote:If it is allowed to do so, I will take a look at alexsecura's list and add it to the Catalog.
EDIT 2: That is, if I find it....
Agreed. If you have a download link for your map then post that as well (URL to your map's description page is good).THEWULFMAN wrote:to adress the very last part, It is important that you also post the download link, and i also suggest for those maps that are on filefront,that you post your review score, ie
RYB-Ryloth: Nabat- THEWULFMAN-[Download link]- 8.4
Or at least thats how I would do it, but the downlod link is very important.
^That last sentence pretty much sums it up.^Fiodis wrote:New modders aren't likely to check if the three-letter code they picked is already used. Older modders will (and do) find it pointless.
Though I wasn't around at the time, the only reason Secura's archive fell out-of-date was because no one cared enough about it to use it.
i dont know why not, but it would be best to ask the author alexsecura first.stardestroyer001 wrote: Merci beaucoup. Do I have permission to add it to the list here?
Being negative doesn't mean that they are not constructive. Both positive and negative may be constructive.stardestroyer001 wrote:I have to wonder why most of these criticisms are negative and directed with an arrogant attitude. As far as I know, I haven't been offensive in any way, nor has THEWULFMAN. We're trying to make people's lives easier, even if our efforts end up being miniscule. Give us a break. (Polite constructive criticisms aside.)
Constructive criticism, as was explained to me a very long time ago, was "criticizing people or their work, but structured in such a way as to allow growth (positively) and not to attempt to deter people (negative). What some of you are saying is "don't bother wasting your/our time", more or less. That's not growing, that's deterring.martin105038 wrote:Being negative doesn't mean that they are not constructive. Both positive and negative may be constructive.I wrote:I have to wonder why most of these criticisms are negative and directed with an arrogant attitude. As far as I know, I haven't been offensive in any way, nor has THEWULFMAN. We're trying to make people's lives easier, even if our efforts end up being miniscule. Give us a break. (Polite constructive criticisms aside.)
A not constructive criticism would be "Your work is worthless because it´s a cloudy day or because I´m in a bad mood", it has no sense. But most of the people have given you a couple of good reasons, they are giving you their opinion, not attacking your work.
Thanks, too true.martin105038 wrote:Anyway, if you consider your work is worth enough then you shouldn´t keep trying to convince everyone of this, just keep on with it. You can´t expect all the criticisms to be positive, people may or may not like your work.