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Animations won't munge [Solved]
Posted: Sat Jan 07, 2012 6:22 pm
by MandeRek
Okay I feel a complete noob now.. Return to modding, and get this... great!
I´ve made a folder in the data_***/Animations/Soldieranimationbank with a munge etc. and it didn't work, SO I thought of just putting in an asset's animations folder (aayla's) and it didn't munge..
Then I tried and munge an set of animations in the assets folder (human_sabre) to the 'wha' sides folder, but again no succes.
Own conclussion: these .bat files don't run properly on my new pc?! The also start, and shutdown like immediately.
Hope for help very soon. Thanks
Re: Animations won't munge
Posted: Sat Jan 07, 2012 6:36 pm
by DarthD.U.C.K.
were binmunge and zenassets files created? if so, could you please post them?
Re: Animations won't munge
Posted: Sat Jan 07, 2012 6:38 pm
by MandeRek
Nope, both not created. Even if i try to munge a single basepose.. It must be something with the .bat file..
Re: Animations won't munge
Posted: Sat Jan 07, 2012 6:52 pm
by Cerfon Rournes
Is the munge.bat in data_***/Animations loading your animation?
Code: Select all
@REM munge.bat
@REM Calls %1\munge.bat for all animation subdirectories
@REM soldier animation banks
@call munge_subdir.bat SoldierAnimationBank\obimaul
@call munge_subdir.bat SoldierAnimationBank\macemaul
Re: Animations won't munge
Posted: Sat Jan 07, 2012 7:00 pm
by MandeRek
I don't think that's neccessary and yes, stock anims are loaded in that munge.bat, which still don't munge as said.
Re: Animations won't munge
Posted: Sat Jan 07, 2012 7:09 pm
by Cerfon Rournes
MandeRek wrote:I don't think that's neccessary..
Hmm. It doesn't work for me if I don't load mine in there...
Could you please post your munge.bats and munge_subdir.bats located in data_***/Animations?
Re: Animations won't munge
Posted: Sat Jan 07, 2012 7:38 pm
by MandeRek
Forgive me but i know somethings of modding, and those are not the problem. It is something with my pc and running .bat... Anyone has exp with that?
Re: Animations won't munge
Posted: Sat Jan 07, 2012 7:39 pm
by FragMe!
The .bat files in root of the animation diectory don't matter so much but putting them there won't hurt anything. What is required is the munge_animation.bat that would be in the subdirectory. Eg vehicle subdirectory needs to have it there as the munge.bat inyouranimation directory does a call for it.
arg you posted while I did, have you change operating systems during your absence or you still running XP?
Re: Animations won't munge
Posted: Sat Jan 07, 2012 7:53 pm
by MandeRek
Yeah I got a new notebook with Windows 7. My Pandemic addon is also not working, and somehow I can't get that fix right from the FAQ.. But that's another problem.
I'll try and execute the .bat with WXP settings.. (dunno how to say this is english actually

)
Edit:
Okay that didn't work either.. Somehow the bats aren't running.. While other bats like the cmd.exe is running as it should.
Re: Animations won't munge
Posted: Sat Jan 07, 2012 8:02 pm
by FragMe!
Just for fun and to make sure it is nothing in your custom anim, which I am pretty sure it isn't, copy one of the shipped animation folders to your worlds animation folders and try running it.
That will say for sure if it is something with the bats and win 7, unfortunately )or fortunately) I am still running XP so I am not much help with the win 7 wierdness.
Re: Animations won't munge
Posted: Sun Jan 08, 2012 2:17 am
by THEWULFMAN
I run Win7, and I had to use
this fix.
Re: Animations won't munge
Posted: Sun Jan 08, 2012 6:34 am
by Lephenix
THEWULFMAN wrote:I run Win7, and I had to use
this fix.
Yes i use this too. You beat me Wulf, I was about to post it

.
Re: Animations won't munge
Posted: Sun Jan 08, 2012 6:51 am
by MandeRek
Wulf saved my day! Thanks a lot!
