How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
Hi!
I have a big problem with a texture in XSI. I´ve made a model of commander Cody. In XSI it looked great but ingame and in SWBFViewer there was a grey layer on its texture. I tried everything but I can´t fix it.
Please help!
^Actually one of those 2 since the lowrez isn't supposed to be hidden but it can show itself when it's not supposed to if the naming isn't correct, the game wont know when to properly switch back and forth.
Post a picture of the explorer view in XSI with objects only showing, no other nodes.
Units aren't handled the same as props etc and shouldn't be exported with lowrez geometry, it should be a separate msh file.
It looks kind of like duplicate geometry or too much unsupported data buggered up the export. Check your scene for duplicate geometry first, then select each object and click 'Clusters' to inspect the nodes listed under 'NodeProperties'. If this was an imported model there may have been garbage data brought in to the scene, if this is the case just delete it and export again.
I´ve solved the problem. I imported my model in .obj instead of .dae. There was a override texture
that causes the problem. I deleted it and it worked. Thx