I'm glad you posted this! Seeing the word "curriculum" jogged my memory of some thoughts I'd had recently of how GT has contributed to my career, in my own strange way. Might as well share them here!
I teach elementary music, which you would think is totally unrelated. But weirdly enough, all the time I spent modding Battlefront as a teenager has helped me get a position on a task force that is updating the school district's music curriculum. I'm one of several people who is responsible for creating new music scores in Finale (very powerful music notation software, but with a high learning curve), and more to the point, I'm the person responsible for doing the final editing pass on all of the music scores created by everybody else. The reason I have that role is because I know my way around Finale far better than anyone else on the team. And the reason I'm so good at using Finale has absolutely
nothing to do with my musical abilities. It's all the soft skills I learned from countless hours modding BF2 back in the day. It taught me how to research and solve problems. It taught me to bug-fix. It taught me to be patient. It taught me to develop a methodical workflow. It taught me to keep your work clean on the "back end."
Most importantly, it taught me to be
absurdly detail-oriented.
No matter how much time you spent making a custom map, you could guarantee that within
minutes somebody would find that floating rock you left in an out-of-bounds corner. Or that tiny sliver of floor that was missing collision detection. Or that bit of bad pathing that caused the AI to get stuck in weird places. Or in one very specific example, there was that Taris-themed SWBFFiles contest where I made an underworld map that needed a simple black sky box. I foolishly took the shortcut of just removing any reference to a texture in the .sky file...looked fine to me, right? Well, it turned out that doing that was a
terrible shortcut, because on some other peoples' systems, missing textures would instead appear grey or blinding white. I'm still a bit salty over that.
We finished our first round of curriculum updates last year, and I went about editing those hundreds of scores in the exact same way I would go about polishing the final version of a mod. Checking every last minute detail, even the ones you would think nobody would
ever care about. Tearing out things that were done in an inefficient hack-job way, even if they appeared good enough on the printed score, to re-do it the "right" way. I'm super proud of the finished product. But again, that success had absolutely nothing to do with my music degree. It was ALL descended from the things I learned on Gametoast, whether by reading tutorials, or by gaining valuable life lessons from my mistakes.