Geonosis Arena- By Wazmol [0.5 BETA OUT!]
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JPI Dictator4life
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RepSharpshooter
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Re: Geonosis Arena- By Wazmol [Updates up! 20th April]
This almost looks out of the movie, nice
The lighting is spectacular in ZE, but ingame it looks murky like this:
Or is that just in the big shadow? I can't tell.
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wazmol
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Re: Geonosis Arena- By Wazmol [Updates up! 20th April]
Yeah how come? I think it might be the fog or summin in the sky file... or .FX but i need it to look like ZE cause thats as good as i am gonna get it.
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I,clone
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Re: Geonosis Arena- By Wazmol [Updates up! 20th April]
I can't see the screens 
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wazmol
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Re: Geonosis Arena- By Wazmol [Updates up! 20th April]
Imageshack is a little slow today, they should still load though, just give 'em some time.I,clone wrote:I can't see the screens
- Teancum
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Re: Geonosis Arena- By Wazmol [Updates up! 20th April]
Just for kicks, try turning up all your video settings in-game and see what that does. If it doesn't do anything we'll go from there.wazmol wrote:Yeah how come? I think it might be the fog or summin in the sky file... or .FX but i need it to look like ZE cause thats as good as i am gonna get it.
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wazmol
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Re: Geonosis Arena- By Wazmol [Updates up! 20th April]
I'll try, and i'll report back...
Check this post for edits.
Check this post for edits.
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I,clone
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Re: Geonosis Arena- By Wazmol [Updates up! 20th April]
Wy Roron Corob?
EDIT
Some usefull links:
http://starwars.wikia.com/wiki/Petranaki_arena
This are all the jedi who where there:
http://starwars.wikia.com/wiki/Geonosis_strike_team
EDIT
Some usefull links:
http://starwars.wikia.com/wiki/Petranaki_arena
This are all the jedi who where there:
http://starwars.wikia.com/wiki/Geonosis_strike_team
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wazmol
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Re: Geonosis Arena- By Wazmol [Updates up! 20th April]
Ahh thats true, but including him would be cool, cause its a new jedi and new heroes always make people happy.
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MandeRek
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Re: Geonosis Arena- By Wazmol [Updates up! 20th April]
Agree. The choice is still open to wazzie though... If he wants an Echuu Shen Jon or someone like that that's also possible... 
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wazmol
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Re: Geonosis Arena- By Wazmol [Updates up! 20th April]
Gosh, i might need a new mode with just M's Jedi...!
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MandeRek
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Re: Geonosis Arena- By Wazmol [Updates up! 20th April]
Lol.. I'll just send you the heroes you request for now, and include a M-Assault in our final release; remember?
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wazmol
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Re: Geonosis Arena- By Wazmol [Updates up! 20th April]
You got it!
I have been a little buisy guys, sorry so i havent been able to compile a small beta for you guys just yet. I will have it done pretty soon though.
I have been a little buisy guys, sorry so i havent been able to compile a small beta for you guys just yet. I will have it done pretty soon though.
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I,clone
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Re: Geonosis Arena- By Wazmol [Updates up! 20th April]
I don't hate Roron Corob, I realy like him.
But if you add him in this map it will be very un-movie style
But including him in another map or heroe assault is a good Idea!
But if you add him in this map it will be very un-movie style
But including him in another map or heroe assault is a good Idea!
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wazmol
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Re: Geonosis Arena- By Wazmol [Updates up! 20th April]
*Looks at MandeRek* We have a lot of places for him dont you worry I,Clone.
I dont think i will include him in this map, or i might in a seperate game mode.
I dont think i will include him in this map, or i might in a seperate game mode.
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Re: Geonosis Arena- By Wazmol [Updates up! 20th April]
Hey I didn't see this thread untill now, I must say I like what I see a lot
looks pretty sweet
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XxDepredationxX
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Re: Geonosis Arena- By Wazmol [Updates up! 20th April]
Schizo's version is pretty badass and yours look great as well, with the new skins and heroes and small maps with jedi's are fun as heck!
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wazmol
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Re: Geonosis Arena- By Wazmol [Updates up! 20th April]
Yeah, i am pretty much working on this to be as canon as possible and to be as fun as possible, the planning at the moment is very good, it is making one-hell-uva battle in the middle, really fun stuff! 
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wazmol
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Re: Geonosis Arena- By Wazmol [Updates up! 20th April]
ANNOUNCEMENT, My beta is here.
Readme:
Readme:
Download link: http://files.filefront.com/GEArar/;1007 ... einfo.htmlGeonosis Arena Version 0.5b Readme.
This is a beta release for my up-coming Geonosis Arena.
Notes:
No new sides added in the beta, they're too "secret" for this mere beta.
Dont go on GCW hunt, it will crash...
Just test out a few things, there will be a few bugs im sure but if you could let me know that would be cool
Turrets and locals are NOT in yet.
Reason for such a release...
... I am a man of my word and i said this would be released as a BETA soon, so here you go.
THERE WILL BE MORE BETAS RELEASED OF THIS MAP IN DUE TIME.
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Re: Geonosis Arena- By Wazmol [0.5 BETA OUT!]
Looks nice, but there's not a lot that can be gleaned from that beta. The gameplay is somewhat lacking right now, and in the end I feel like the sides are going to sell this map anyway.
What you really need to do is change some of the AI pathing - right now in conquest it's too easy to win as the "defending" team (the one starting in the center), simply because all the AI on the outside (or at least too large a percentage) are pathed to head inside. Once a CP is captured by the defending team it's essentially over, because the AI won't recapture it. In a similar vein, the AI in the center never really try to spread out (I noticed a couple here or there would head towards the outside CPs, but not most of them), so it makes a victory as the attacking team equally easy.
Basically what I'm saying is that this map isn't really the best for a conquest setup. I'd change most if not all of the modes to assault, which just feels better for this.
Couple other things:
GCW XL crashes (you may have known this but you forgot to mention it)
In the arena "concourse," the area ringing the arena floor, there are some object/collision issues you should sort. Right now all the entrances are 2-dimensional walls, which looks sloppy and creates some collision issues at their ends. You probably ought to cover these up with some kind of rock or stone building objects.
This could be really promising, but it's hard to tell at the moment. The arena looks nice, but there's not a whole lot of meat to the gameplay as-is (which I'm sure will be fixed when new sides are added, but just so you know).
What you really need to do is change some of the AI pathing - right now in conquest it's too easy to win as the "defending" team (the one starting in the center), simply because all the AI on the outside (or at least too large a percentage) are pathed to head inside. Once a CP is captured by the defending team it's essentially over, because the AI won't recapture it. In a similar vein, the AI in the center never really try to spread out (I noticed a couple here or there would head towards the outside CPs, but not most of them), so it makes a victory as the attacking team equally easy.
Basically what I'm saying is that this map isn't really the best for a conquest setup. I'd change most if not all of the modes to assault, which just feels better for this.
Couple other things:
GCW XL crashes (you may have known this but you forgot to mention it)
In the arena "concourse," the area ringing the arena floor, there are some object/collision issues you should sort. Right now all the entrances are 2-dimensional walls, which looks sloppy and creates some collision issues at their ends. You probably ought to cover these up with some kind of rock or stone building objects.
This could be really promising, but it's hard to tell at the moment. The arena looks nice, but there's not a whole lot of meat to the gameplay as-is (which I'm sure will be fixed when new sides are added, but just so you know).
