Here's my sky file:
Hidden/Spoiler:
[code]SkyInfo()
{
FogColor(128, 128, 128);
FogRange(0.000000, 3000.000000);
NearSceneRange(90.0, 440.0, 120.0, 480.0);
FarSceneRange(300.000000, 1000.0);
AmbientColor(78, 87, 91);
TopDirectionalAmbientColor(67, 63, 87);
BottomDirectionalAmbientColor(107, 71, 46);
VehicleAmbientColor(58, 67, 70);
Enable(1559);
FogRamp(3);
}
SunInfo()
{
Angle(145.000005, 150.000000);
Color(210, 200, 190);
ShadowColor(210, 200, 190);
Texture("");
Degree(0.000000);
BackAngle(210.000042, 0.000000);
BackColor(0, 0, 0);
BackDegree(0.000000);
}
DomeInfo()
{
Angle(190.000005);
Ambient(256.000038, 256.000038, 256.000038);
Filter(1);
Threshold(50);
Intensity(50);
Softness(1);
SoftnessParam(60);
XBOX()
{
TerrainBumpTexture("tat1_detail_1", 1.0);
}
PC()
{
TerrainBumpTexture("tat1_detail_1", 1.0);
}
DomeModel()
{
Geometry("kas2_sky_dome");
Reflect();
}
DomeModel()
{
Geometry("geo_sky_dome_rim");
Offset(10.0);
MovementScale(0.995);
}
DomeModel()
{
Geometry("kas1_moon");
Offset(5.0);
MovementScale(0.995);
Reflect();
}
LowResTerrain()
{
Texture("nab1_main_1");
DetailTexture("tat1_detail_1");
DetailTextureScale(0.5);
PatchResolution(8);
MaxDistance(1500);
FogNear(2000.0);
FogFar(4000.0);
FogColor(0,0,0, 128);
}
}[/code]
{
FogColor(128, 128, 128);
FogRange(0.000000, 3000.000000);
NearSceneRange(90.0, 440.0, 120.0, 480.0);
FarSceneRange(300.000000, 1000.0);
AmbientColor(78, 87, 91);
TopDirectionalAmbientColor(67, 63, 87);
BottomDirectionalAmbientColor(107, 71, 46);
VehicleAmbientColor(58, 67, 70);
Enable(1559);
FogRamp(3);
}
SunInfo()
{
Angle(145.000005, 150.000000);
Color(210, 200, 190);
ShadowColor(210, 200, 190);
Texture("");
Degree(0.000000);
BackAngle(210.000042, 0.000000);
BackColor(0, 0, 0);
BackDegree(0.000000);
}
DomeInfo()
{
Angle(190.000005);
Ambient(256.000038, 256.000038, 256.000038);
Filter(1);
Threshold(50);
Intensity(50);
Softness(1);
SoftnessParam(60);
XBOX()
{
TerrainBumpTexture("tat1_detail_1", 1.0);
}
PC()
{
TerrainBumpTexture("tat1_detail_1", 1.0);
}
DomeModel()
{
Geometry("kas2_sky_dome");
Reflect();
}
DomeModel()
{
Geometry("geo_sky_dome_rim");
Offset(10.0);
MovementScale(0.995);
}
DomeModel()
{
Geometry("kas1_moon");
Offset(5.0);
MovementScale(0.995);
Reflect();
}
LowResTerrain()
{
Texture("nab1_main_1");
DetailTexture("tat1_detail_1");
DetailTextureScale(0.5);
PatchResolution(8);
MaxDistance(1500);
FogNear(2000.0);
FogFar(4000.0);
FogColor(0,0,0, 128);
}
}[/code]
Hidden/Spoiler:



