Texture problem

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

Post Reply
sef0907

Texture problem

Post by sef0907 »

I loaded every file from the tat1 map to my map, I go into zeroedit and make a terrain and copy the texture files and have sand I fiddle with my map then save. When I play it the texture does not show up, only white, white landscape instead of sand, it is weird the sand shows up in zeroedit..... Also, how do you make it snow or rain? And I also copied every file from tat3 to place a rancor but when I put the object in, it was a big blob, same as jabba.
-_-
Gametoast Staff
Gametoast Staff
Posts: 2678
Joined: Sat May 07, 2005 1:22 pm

Re: Texture problem

Post by -_- »

sef0907 wrote:Also, how do you make it snow or rain? And I also copied every file from tat3 to place a rancor but when I put the object in, it was a big blob, same as jabba.
well, first of all, snow and rain is in the .fx files. Look at the shipped ones and you'll get what I mean.

About the Rancor and Jabba, they looked messed up in ZE, but in game, they are fine.
sef0907

RE: Re: Texture problem

Post by sef0907 »

Awsome, thanks! But, what about my textured terrain problem? And another question, when I look at the xwing msh, how do you make a part of it (cockpit) see through?
saberhagen

RE: Re: Texture problem

Post by saberhagen »

Have you painted colours on your terrain? If not the texture will be white.

For snow and rain you need to enable environmental effects in the world req file and add code for the effects to the world FX file. You won't need to copy any textures or particle effects as they should be in common.lvl
Post Reply