More than 1 water layer

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sim-al2
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Re: More than 1 water layer

Post by sim-al2 »

I recall "layers" being just texture layers and not truely different levels of water.
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giftheck
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Re: More than 1 water layer

Post by giftheck »

It will not work, the munge will reject all but the first water layer.
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ANDEWEGET
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Re: More than 1 water layer

Post by ANDEWEGET »

The code you posted looks like code for Zeroeditor controlling the water brush/text boxes/water mode inside ZE.
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ANDEWEGET
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Re: More than 1 water layer

Post by ANDEWEGET »

Is this error definitely hanging together with the water? Id more say its caused by a model using the rendertype reflection(is there one?). Not sure though.
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