I tried using offset, but it only offsets up and down. Angle didn't work either. I've searched through the forums and haven't found an answer either. I've also tried using other sky msh's, but they either repeat all over the sky or are the wrong size/aspect ratio.
Moving sky DOME models
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RepSharpshooter
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Moving sky DOME models
Does anyone know how to move this galaxy so it's not on top of the moon? They have the same .msh, yav2_planet, I only hex-edited it so I could get different textures.
I tried using offset, but it only offsets up and down. Angle didn't work either. I've searched through the forums and haven't found an answer either. I've also tried using other sky msh's, but they either repeat all over the sky or are the wrong size/aspect ratio.

I tried using offset, but it only offsets up and down. Angle didn't work either. I've searched through the forums and haven't found an answer either. I've also tried using other sky msh's, but they either repeat all over the sky or are the wrong size/aspect ratio.
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Master Fionwë
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RE: Moving sky DOME models
Actually, that looks really cool!
What kind of map is it? Space? And, these models that you are using, did you place them inside ZE, or in the Sky.file?
What kind of map is it? Space? And, these models that you are using, did you place them inside ZE, or in the Sky.file?
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RepSharpshooter
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RE: Moving sky DOME models
This is a ground map, Thule Moon. Temporarily, I have found a way to make them separate, but I'd still like to know if dome models in the .sky file can be moved left/right. I'm thinking it's probably has something to do with the .msh file instead of the .sky file. But I don't have the real XSI to make .msh.
Here's some screens:




I didn't think it was good enough for a WIP on gametoast, so I've been keeping it quiet, over here: http://jdslucasartsforum.forumotion.com ... ne-t35.htm.
Here's some screens:
I didn't think it was good enough for a WIP on gametoast, so I've been keeping it quiet, over here: http://jdslucasartsforum.forumotion.com ... ne-t35.htm.
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Master Fionwë
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RE: Moving sky DOME models
Are you kidding?!!!!!!! That map looks awesome! I would be the first to offer to beta test it, and the first to download it. I love the look of the sky especially!
But I would advise just putting some stuff in the area in that first pic there, because it looks kinda empty.
But I would advise just putting some stuff in the area in that first pic there, because it looks kinda empty.
- Maveritchell
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Lol, there's nothing "not good enough" for a WIP on GT. Believe me, there have been some real stinkers before. Besides, yours looks nice. Might as well get it some attention here.
And I think you're probably right about it being a .msh issue, 'cause when I open the meshes up in 3D object viewer, those particular meshes are like a skydome, except they only have something visible in that one place.
And I think you're probably right about it being a .msh issue, 'cause when I open the meshes up in 3D object viewer, those particular meshes are like a skydome, except they only have something visible in that one place.
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RepSharpshooter
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Master Fionwë
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