Skinning SketchUp models?

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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IndianaJoe
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Skinning SketchUp models?

Post by IndianaJoe »

I am wondering how to skin a sketchup model.
i have this z-6:
Hidden/Spoiler:
Image
all i did was the sketchup bucket fill for color.

and in milkshape:
Hidden/Spoiler:
Image
i tried to unwrap it with lithunwrap (as a start) but the model has no uv coordinates, what do i do to skin the model?

thanks in advance.

oh, btw, is it bad if the model has 1909 vertices?
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DarthD.U.C.K.
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Re: skinning sketchup models?

Post by DarthD.U.C.K. »

well if it has no UVs somebody mmust have gone wrong doing unwrapping :P
after you have UVed it, just color the skin with the colors you used in sketchup (if you donw want to give it some texture)
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ANDEWEGET
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Re: skinning sketchup models?

Post by ANDEWEGET »

looks very highpoly, but that could be the rendering.

IndianaJoe wrote:all i did was the sketchup bucket fill for color.
so you dont have a texture file? maybe you only colored it in sketchup.
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Re: skinning sketchup models?

Post by RogueKnight »

ANDEWEGET wrote:looks very highpoly, but that could be the rendering.

IndianaJoe wrote:all i did was the sketchup bucket fill for color.
so you dont have a texture file? maybe you only colored it in sketchup.
Trust me, that thing is bursting at the seams with polies, ZeroEngine shudders just looking at that thing, let alone rendering it ingame.
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IndianaJoe
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Re: Skinning SketchUp models?

Post by IndianaJoe »

ANDEWEGET

no, i don't have a texture file, i am trying to make one, but the model has no uv coordinates, so i can't skin it.
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DarthD.U.C.K.
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Re: Skinning SketchUp models?

Post by DarthD.U.C.K. »

but where is the problem now?
you know that you need UVs and that lithunwrapper didnt work properly ->try again or use another unwrapper
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Re: Skinning SketchUp models?

Post by ANDEWEGET »

so youve to make the uvs. with this model you could even make a few 128x128 tgas with only one color and apply them to the objects.
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