soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\all_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\all_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\cis_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\cis_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\cor_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\cw_music.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\dea_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\des_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\fel_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\gam_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\gcw_music.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\geo_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\global_vo_quick.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\global_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\gun_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\hot_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\imp_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\imp_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\kam_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\KAS_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\mus_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\myg_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\nab_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\pol_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\rep_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\rep_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\spa1_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\tan_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\uta_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\wok_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\wok_vo_quick.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav - while munging C:\BF2_ModTools\data_MEL\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\global\yav_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_MEL\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Warning : Files line 26 and 27 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshl4
- while munging C:\BF2_ModTools\data_MEL\Sound\shell\shell.sfx
soundflmunge.exe : Warning : Files line 26 and 29 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshr3
- while munging C:\BF2_ModTools\data_MEL\Sound\shell\shell.sfx
soundflmunge.exe : Warning : Files line 26 and 30 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshr4
- while munging C:\BF2_ModTools\data_MEL\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav - while munging C:\BF2_ModTools\data_MEL\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\shell\shell_music.stm - while munging C:\BF2_ModTools\data_MEL\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\BF2_ModTools\data_MEL\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\shell\shell_vo.stm - while munging C:\BF2_ModTools\data_MEL\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav - while munging C:\BF2_ModTools\data_MEL\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav, format may be invalid - while munging C:\BF2_ModTools\data_MEL\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_MEL\Sound\shell\shell_ui.st4 - while munging C:\BF2_ModTools\data_MEL\Sound\shell\shell_ui.st4
soundflmunge.exe : Warning : Files line 5 and 6 reference the same source file c:\windows\media\chord.wav. saberon will alias saberoff
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 7 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_triple
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 8 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_double
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 9 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_deflect01
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 10 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_deflect02
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 11 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_deflect03
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 13 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_idle02
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 14 reference the same source file c:\windows\media\chord.wav. saberon will alias ltsaberswing01
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 15 reference the same source file c:\windows\media\chord.wav. saberon will alias ltsaberswing02
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 16 reference the same source file c:\windows\media\chord.wav. saberon will alias ltsaberswing03
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 17 reference the same source file c:\windows\media\chord.wav. saberon will alias ltsaberswing04
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 18 reference the same source file c:\windows\media\chord.wav. saberon will alias ltsaberswing05
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 19 reference the same source file c:\windows\media\chord.wav. saberon will alias ltsaberswing06
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 20 reference the same source file c:\windows\media\chord.wav. saberon will alias ltsaberswingdbl01
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 22 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_throw
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 23 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_twirl
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 27 reference the same source file c:\windows\media\chord.wav. saberon will alias force_push_fire
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 28 reference the same source file c:\windows\media\chord.wav. saberon will alias force_push_impact
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 30 reference the same source file c:\windows\media\chord.wav. saberon will alias force_choke_ordnance
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 31 reference the same source file c:\windows\media\chord.wav. saberon will alias force_choke_impact01
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 32 reference the same source file c:\windows\media\chord.wav. saberon will alias force_choke_impact02
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 33 reference the same source file c:\windows\media\chord.wav. saberon will alias force_choke_impact03
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 41 reference the same source file c:\windows\media\chord.wav. saberon will alias ifc_NoAmmo
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 46 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_gunship_blaster_fire
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 53 reference the same source file c:\windows\media\chord.wav. saberon will alias exp_ord_grenade02
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 54 reference the same source file c:\windows\media\chord.wav. saberon will alias exp_ord_grenade03
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 55 reference the same source file c:\windows\media\chord.wav. saberon will alias exp_ord_grenade01
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 56 reference the same source file c:\windows\media\chord.wav. saberon will alias exp_ord_rocket_small01
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 57 reference the same source file c:\windows\media\chord.wav. saberon will alias exp_ord_rocket_small02
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 58 reference the same source file c:\windows\media\chord.wav. saberon will alias exp_ord_rocket_small03
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 72 reference the same source file c:\windows\media\chord.wav. saberon will alias com_cpistol_fire
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 79 reference the same source file c:\windows\media\chord.wav. saberon will alias rep_inf_jetpack
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 80 reference the same source file c:\windows\media\chord.wav. saberon will alias rep_weap_jetpack_turnon
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 81 reference the same source file c:\windows\media\chord.wav. saberon will alias rep_weap_jetpack_turnoff
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 83 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_fusionCutter_lp
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 85 reference the same source file c:\windows\media\chord.wav. saberon will alias disintegrate
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 88 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_energyRecharge
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 91 reference the same source file c:\windows\media\chord.wav. saberon will alias com_mortar_launcher_fire
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 93 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_energyDepleted
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 95 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_powerDispense_pickUp
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 103 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_reconDroid_Launch
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 105 reference the same source file c:\windows\media\chord.wav. saberon will alias droid_probe_beeps_01
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 106 reference the same source file c:\windows\media\chord.wav. saberon will alias droid_probe_beeps_02
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 107 reference the same source file c:\windows\media\chord.wav. saberon will alias droid_probe_beeps_03
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 108 reference the same source file c:\windows\media\chord.wav. saberon will alias droid_probe_beeps_04
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 109 reference the same source file c:\windows\media\chord.wav. saberon will alias droid_probe_beeps_05
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 110 reference the same source file c:\windows\media\chord.wav. saberon will alias droid_probe_eng_lp
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 121 reference the same source file c:\windows\media\chord.wav. saberon will alias com_weap_shotgun_fire
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 123 reference the same source file c:\windows\media\chord.wav. saberon will alias wep_All_sniper_01
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 126 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_snowSpder_towCable_att
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 134 reference the same source file c:\windows\media\chord.wav. saberon will alias imp_grenade_dirt_01
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 135 reference the same source file c:\windows\media\chord.wav. saberon will alias imp_grenade_dirt_03
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 136 reference the same source file c:\windows\media\chord.wav. saberon will alias imp_grenade_dirt_04
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 137 reference the same source file c:\windows\media\chord.wav. saberon will alias imp_grenade_stone_01
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 138 reference the same source file c:\windows\media\chord.wav. saberon will alias imp_grenade_stone_03
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 139 reference the same source file c:\windows\media\chord.wav. saberon will alias imp_grenade_stone_04
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 140 reference the same source file c:\windows\media\chord.wav. saberon will alias imp_grenade_wood_03b
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 143 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_throw01
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 144 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_throw02
- while munging C:\BF2_ModTools\data_MEL\Sound\worlds\cor\cor1cw.sfx