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RE: Re: RE: Re: RE: WP:Smuglers Camp on Tatooine.

Posted: Thu Oct 12, 2006 2:46 pm
by Rekubot
:shock: That EE-3 is one heck of a nice model. Can't wait to see more of your work.

RE: Re: RE: Re: RE: WP:Smuglers Camp on Tatooine.

Posted: Thu Oct 12, 2006 3:22 pm
by WideBoy
Thanks alot for the kind words, but i will need som help getting it in to the game, so if anyone knows how please tell me (didt find anything in the docs)
Its kinda polyheavy and that makes me kinda worried. What are the polycount for weapons?

Posted: Thu Oct 12, 2006 5:07 pm
by plasmoidmonkey
"What a wretched gathering of scum and villany."- Obi-Wan Kenobi.
I like scum and villany. Nice job!

Posted: Thu Oct 12, 2006 9:15 pm
by Epena
Yeah, Chewie was a BH, but he's honestly a special case. 15 Wookies running about shooting up Imps just doesn't go over well with me in a BH map. It's true that alow of wookies were slaves of the Empire, and rebeleed, but that's the only reason that I dont gnash my teeth when I play BF2. Still, there weren't that many wookies...sheesh.

Dunno, just my little pet peeve I suppose.

Posted: Thu Oct 12, 2006 10:52 pm
by Razgriz
yes this map is looking great! keep up the good work

Posted: Thu Oct 12, 2006 11:27 pm
by YT-1300
nice map, and very nice Boba fett rifle, but if i may make a suggestion, and you may be working on this, but i think the handle of your model is a little off, i think its supposed to look more like this: http://www.con-centric.com/fett/images/gunkit.jpg

but other than that, great work!! :D

RE: Re: RE: WP:Smuglers Camp on Tatooine.

Posted: Fri Oct 13, 2006 12:34 am
by Protector_Pulch
Looks a bit "battlefield-2-ish" to me: Sand, Barricades, camo tents, identical beton buildings, oil storing towers

Anyway, you don't have to render separate item for tunnel, you could use a reskinned hoth tunnel, that now has sand textures, and as to AI paths: It's impossible to have the AI walk twice across one spot (one time on the ground, another time beneath it ) : they horribly mistake paths then. So you'd best have the tunnel on the left/right side of the camp.


PS:
WP is also correct: "Work progressing"

RE: Re: RE: WP:Smuglers Camp on Tatooine.

Posted: Fri Oct 13, 2006 11:23 am
by WideBoy
Looks a bit "battlefield-2-ish" to me

Is this i bad thing?

Re: WP:Smuglers Camp on Tatooine.

Posted: Fri Oct 13, 2006 12:26 pm
by Caleb1117
WideBoy wrote:
If you see something in the map you want, Shout.
If you wanna come with some sugestions, shout
If you want a hug, Whisper or sing.
WOW! did you make thouse walls and bunkers? :shock: might I be able to get them? ... please :D

I would of course give you credit. they would be great in my map...
Oh and consider this shouted lol.

RE: Re: WP:Smuglers Camp on Tatooine.

Posted: Fri Oct 13, 2006 6:27 pm
by WideBoy
Can objects have 2 sets of uvmaps? (creating a new building, and i want to use to Uv maps, one inside and one ouside.)

Re: RE: Re: RE: WP:Smuglers Camp on Tatooine.

Posted: Sat Oct 14, 2006 12:30 am
by Protector_Pulch
WideBoy wrote:Looks a bit "battlefield-2-ish" to me

Is this i bad thing?
Yes and No.
It's good because BF 2 is a nice game.
It's bad because it copies BF 2 in some way (probably without the creator wanting this), and copying something is stupid, as long as you wanted to create something new.

RE: Re: RE: Re: RE: WP:Smuglers Camp on Tatooine.

Posted: Sat Oct 14, 2006 1:32 am
by WideBoy
I didt copy with purpose, my main goal was to create a situasjon Boba and Han would have meet.
Then my love for the fanfilm "Troops" inspired me to create a battle that has NOTHING to do with the GCW, just some cop troops taking care of some scums.

So creating a smugler camp where smugler meet to sell, gamble, trade info and buy came to mind.
The only thing i REAY copied is the bunkers, and those are the most comon bunkers in the StarWars Galaxies game (that i am preety fond of. So fond i am tempted to copy the ruins of the city of restuss.