RSL's and NullCommando's Mappack
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NullCommando
- Jedi

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Re: RSL's and NullCommando's Mappack
There is a picture and don't rush me, this is moving slow and I haven't taken many.
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JPI Dictator4life
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NullCommando
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Re: RSL's and NullCommando's Mappack
I've been reluctant to ask for beta testers.. I've decided to have four Beta Testers for Felucia. I alread know about localization, floating plants\icons etc.
Reserved from earlier:
FOOLIS
RevanSithLord
Beta Slots:
1. AlexSecura
2. Aman/Pinguin
3. Grev
4. (JPI)SWBF Map Grader
Reserved from earlier:
FOOLIS
RevanSithLord
Beta Slots:
1. AlexSecura
2. Aman/Pinguin
3. Grev
4. (JPI)SWBF Map Grader
Last edited by NullCommando on Sat Feb 23, 2008 3:47 pm, edited 3 times in total.
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JPI Dictator4life
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Re: RSL's and NullCommando's Mappack
Ill beta!
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Aman/Pinguin
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Re: RSL's and NullCommando's Mappack
I would like to.
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Grev
- Hoth Battle Chief

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Re: RSL's and NullCommando's Mappack
Same. Although I dont test most maps I sign up for, I will 100% test this one.
So far ive only tested 2 maps, being anaguyra, and Hoth Frontal Assault. Im definitely testing this.
So far ive only tested 2 maps, being anaguyra, and Hoth Frontal Assault. Im definitely testing this.
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JPI Dictator4life
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Re: RSL's and NullCommando's Mappack
Well, I just tested, and this is an awesome map! Can't wait for the final mappack. 
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woner11
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Re: RSL's and NullCommando's Mappack
When you test you should leave a review of what you liked/didn't like, and what needs to be fixed.
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NullCommando
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Re: RSL's and NullCommando's Mappack
I have gotten three very good reveiws from, Pinguin, FOOLIS, Crazy_Ewok, and RevanSithLord. I will be working on what needs to be fixed.
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JPI Dictator4life
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Re: RSL's and NullCommando's Mappack
Well heres my review:
I loved playing this map. A lot of dead units around here, and there was one place where troopers/droids would sink into a water hole and drown. I loved to put AT XTs in there and watch them be destroyed. This map is also one of the hardest maps Ive ever played, say someones knocked to the ground, there's like a 95% chance they won't get back up alive. I liked the legion also, very nice skins. But the acklays are being called NULL when I kill them, need to fix that. Other than that, I wouldn't change anything about this map.
I loved playing this map. A lot of dead units around here, and there was one place where troopers/droids would sink into a water hole and drown. I loved to put AT XTs in there and watch them be destroyed. This map is also one of the hardest maps Ive ever played, say someones knocked to the ground, there's like a 95% chance they won't get back up alive. I liked the legion also, very nice skins. But the acklays are being called NULL when I kill them, need to fix that. Other than that, I wouldn't change anything about this map.
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NullCommando
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Re: RSL's and NullCommando's Mappack
A new map added: Mustafar, I have shown some people pics of the map already but, I have yet to post them here. Screens later.
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RevanSithLord
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Re: RSL's and NullCommando's Mappack
Sorry. I've been MIA lately, but I'll get back to Dantooine some this weekend. I just gotta adjust the terrain a tad more, then I'll work on the sides, etc as well as the AI planning (which shouldn't be a big deal.) Going to turn Phase-II armored clones into Phase-I armored clones to more resemble chapter's, I believe, 12 and 13 in Star Wars: Clone Wars. No seismic tank though, sorry... plus I don't want a huge damned crater in the map. 
So... sorry this map is taking long. Reasoning behind this is = medical stuff (which is completely hindering progress), plus the death of my paternal grandfather (which hath ultimately delayed me, I'm better on this part though.)
Another reason would be that I don't want to 'rush', so...
going to be working on it some.
Ofcourse guidance could help me get it more accurate in terms of the CW era. GCW era would be my own custom thing though, based on SWG.
So... sorry this map is taking long. Reasoning behind this is = medical stuff (which is completely hindering progress), plus the death of my paternal grandfather (which hath ultimately delayed me, I'm better on this part though.)
Another reason would be that I don't want to 'rush', so...
going to be working on it some.
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JPI Dictator4life
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Re: RSL's and NullCommando's Mappack
Any updates on the mustafar map? The mustafar map is the only mustafar map mod made for SWBF 2. I can't wait for it!!
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NullCommando
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Re: RSL's and NullCommando's Mappack
Here are some screens of Mustafar, I have updated since then. The waterfall in the backround is a Naboo Prototype Waterfall!



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Crazy_Ewok
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Re: RSL's and NullCommando's Mappack
Awesome, nice ideal using Mygeeto assets. That skin is awesome. And there is Kotor. Too cool 
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NullCommando
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Re: RSL's and NullCommando's Mappack
Thanks Ewok! I made it a Bridge battle since I didn't want it down near the lava, and it would be more challenging
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Grev
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Re: RSL's and NullCommando's Mappack
At JPI, its not the only one, Hebes made one, and I working on one, but this is one of the most original Ive ever seen!
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JPI Dictator4life
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Re: RSL's and NullCommando's Mappack
Well, I haven't seen the one Hebes made. And AWESOME screens!
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NullCommando
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Re: RSL's and NullCommando's Mappack
Hehe thank you for all your great comments! I will be working on it a little more to improve it. Also I hope no one saw screens of New Plympto yet, it's a simple map yet, I want it secret.
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Caleb1117
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Re: RSL's and NullCommando's Mappack
Wow, that Mustafar is great!
I would only change one thing; and that would be to darken the lighting, the ligts would *pop* more, and, Mustafar just looks good dark.
Nice use of Mygeeto props.
I would only change one thing; and that would be to darken the lighting, the ligts would *pop* more, and, Mustafar just looks good dark.
Nice use of Mygeeto props.
