Model showcase thread Part II

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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DarthD.U.C.K.
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Re: Model showcase thread Part II

Post by DarthD.U.C.K. »

o my good, too many polys!!!!! :lol:
it looks good and tatooineish
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Re: Model showcase thread Part II

Post by redgroupclan »

Looks good! :thumbs:
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Re: Model showcase thread Part II

Post by theultimat »

redgroupclan wrote:What do you mean you cant do it? You dont understand how to, or you cant get a certain part of the texture where u want it?
I mean, the texture always looks "streched". I can mess around with all the points (Alt + 7 thing), but they just never look right...
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Re: Model showcase thread Part II

Post by DarthD.U.C.K. »

you have to use subprojections
try out wazmols tuturial, i bet it will help you
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Re: Model showcase thread Part II

Post by elfie »

DarthD.U.C.K. wrote:you have to use subprojections
try out wazmols tuturial, i bet it will help you
Yeah, I agree. That was the best skinning tutorial around! Thank you wazmol!
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Re: Model showcase thread Part II

Post by redgroupclan »

Image

My house in the making. :wink:
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Re: Model showcase thread Part II

Post by obiboba3po »

redgroupclan wrote::shock: 0_o *slowly starts to step away*
How many of you are being sarcastic lol
i just noticed this but...
red, those are really good. did you just start modeling? if you did it looks like youve been modeling at least a year. i wish i could model like that :cpu:
but were not being sarcastic, you are a good modeler, very good at that lol.
YouJediJunkie wrote:Time to post some new cheese here! :music:

A Tatooine building for a clan map. It is very tactical and it's great fun to make the buildings for it!
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yay i love cheese!!!! thats great!! you never fail to amaze me YJJ :bowdown: :music:
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Re: Model showcase thread Part II

Post by redgroupclan »

Modeling that stuff wasnt THAT hard. Im surprised ppl liked such simple stuff. Cant wait for my house to get completed. :) Doing the exterior and interior........HELL :runaway:
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Re: Model showcase thread Part II

Post by Caleb1117 »

redgroupclan wrote:Doing the exterior and interior........HELL :runaway:

Heh heh heh, that'll be nothing next to texturing it.
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Re: Model showcase thread Part II

Post by redgroupclan »

Well wont be TOO hard, just take more photos of everything in my house. :P

Wait...theres small things though...I might not be able to fit them to fill the camera..and I guess it would get tiresome...and ill have to make extrusions for certain textures...I might not be able to get the angle right and a floor or other textures look like they're going up or have some abnormal look..HOLY CRAP, MORE HELL! :runaway:

Gonna be a heck of a lot of polys for all the extrusions im gonna have to make lol

Hey, mebbe someone can make models of my family sitting down and I can place them around the house :P Me at the computer with the screen having a snapshot of...this...My dad sitting on the couch watching TV, and my mom sitting at the table reading magazines, and my sister standing by my mom with a crying face with a SoundEnterRegion saying "Im h-hungrryy! Nyah! Nyeh!" :roll: Nahh..wouldnt wanna bring the headaches to you
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Re: Model showcase thread Part II

Post by Guest »

here is my very first model i ever made:
Hidden/Spoiler:
Image
Image
Image
Image
i always wanted to see it in one of the ISD hangars, on death star or endor (as a prop, i think its too big to get out of a hangar)

it still needs textures and its the biggest problem for me, i neither have the proper software, nor the skills to do it (but two days ago i would say the same about modelling)
so can someone post the links to some tutorials
and do i have to download zero editor for swbf2 textures or can i get them somewhere else
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Re: Model showcase thread Part II

Post by DarthD.U.C.K. »

this is... most impressive!!
its easy build though
here are some german gimp tutorials: (gimp is the best choice to paint textures): click me!
if you have more questions, pm me or xfire me or whateveryouhave me
the textures come along with all asstes with the swbf2modtools
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Re: Model showcase thread Part II

Post by Guest »

thanks!!!
im thinking about adding the cannons and some details to the wings, and make the cockpit a bit lower

and also the wing animation (however im not sure about it, its finally time to learn swbfmodtool)
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Re: Model showcase thread Part II

Post by AceMastermind »

That looks really good for a first model, it seems you have uncovered a hidden talent, nice work negah! :thumbs:
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Re: Model showcase thread Part II

Post by Fluffy_the_ic »

I was about to say, I think you imported that... But then I noticed how much different the shape is, great job, man! :thumbs:
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Re: Model showcase thread Part II

Post by elfie »

Reminds me of the one the emporer uses in Episode 3 and five. Just a suggestion, but I would try white textures since there is already a grey landing craft, if and when you plan to texture it that is. But this is superb for a first model. Keep it up!
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Re: Model showcase thread Part II

Post by redgroupclan »

Yes thats pretty good :) I thought it was imported too, until I noticed abnormalities on the cockpit. Keep it up. :wink:
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Re: Model showcase thread Part II

Post by Caleb1117 »

negah wrote:here is my very first model i ever made:
Hidden/Spoiler:
Image
Image
Image
Image
i always wanted to see it in one of the ISD hangars, on death star or endor (as a prop, i think its too big to get out of a hangar)

it still needs textures and its the biggest problem for me, i neither have the proper software, nor the skills to do it (but two days ago i would say the same about modelling)
so can someone post the links to some tutorials
and do i have to download zero editor for swbf2 textures or can i get them somewhere else
Wow, very nice, very smooth you found a way to smooth and round the edges, let me guess...

Did you bevel the edges? Cause it looks a bit like that.

Regardless, very good for your first attempt
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Re: Model showcase thread Part II

Post by YouJediJunkie »

A prop speeder that I will use for a very certain garage. When it is finished, it will look like something made by human hands and not by my machine. Maybe you can see that now, I dunno. :music:

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Re: Model showcase thread Part II

Post by redgroupclan »

Its junkie which is why you said it was made by human hands? Why not Jawa handsImage?

Looks good anyways. Where did you pull the metal texture from?
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