XSI Foundation Full version

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
User avatar
daniel
Master Sergeant
Master Sergeant
Posts: 167
Joined: Sun Mar 22, 2009 12:21 pm

XSI Foundation Full version

Post by daniel »

Hello,
i have a general question about XSI Foundation (or other XSI versions): What advantages would I have, if I'd buy the FULL version of XSI Foundation or other XSI versions?( except that I could use it whithout time limit :wink: ). Thanks for many answeres.
User avatar
ANDEWEGET
Ancient Force
Ancient Force
Posts: 1266
Joined: Tue Apr 01, 2008 8:42 am
Location: Germany
Contact:

Re: XSI Foundation Full version

Post by ANDEWEGET »

Compared to what? To the Trial, you have no time limit. To the modtool, theres a list of it on wikipedia at the autodesk softimage article.(You cant buy the pandemic addon friendly versions anymore as far as i know.)
User avatar
daniel
Master Sergeant
Master Sergeant
Posts: 167
Joined: Sun Mar 22, 2009 12:21 pm

Re: XSI Foundation Full version

Post by daniel »

i mean compared to the XSI Foundation trials.Of course they have a time limit (30 days).
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: XSI Foundation Full version

Post by FragMe! »

With the full versions you get a few more import export options, a few more bells and whistles than the modtools version but as for whether it makes a difference to what you can make for SWBFII probably not. The biggest thing as you may well know, is if you wanted to do complex models or animation then you would need a version that supports the Pandemic Exporter.
User avatar
daniel
Master Sergeant
Master Sergeant
Posts: 167
Joined: Sun Mar 22, 2009 12:21 pm

Re: XSI Foundation Full version

Post by daniel »

ok thanks for the answeres. Ok well for now i've downloaded the foundation 5.0 trial version and i've got kind of a dumb question: how can i import shipped assets that i already formed from msh to obj into XSI? what i'm doing is to go on file,import,obj file, select my obj(let all the boxes checked as they are) and press ok, but nocthing happens. (dunno why its not working now...the last time, a cupple of month ago, it did) thanks for help
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: XSI Foundation Full version

Post by Maveritchell »

daniel wrote:what i'm doing is to go on file,import,obj file, select my obj(let all the boxes checked as they are) and press ok, but nocthing happens. (dunno why its not working now...the last time, a cupple of month ago, it did) thanks for help
It may depend on the mesh. I'm pretty sure that any mesh exported by MshEx can't be imported back into a readable .obj file. If you've made models in the past with XSI Modtool 6.0, you will need to export them to a 5.x-friendly format with Crosswalk.
User avatar
daniel
Master Sergeant
Master Sergeant
Posts: 167
Joined: Sun Mar 22, 2009 12:21 pm

Re: XSI Foundation Full version

Post by daniel »

ok thanks. but i was talking about a shipped-asset-object. i didn't make one myself, i just tried to import a shipped one.
Post Reply