1) Solid black spots on maps like Coruscant and Death Star
2) Team 3 local Tuskens are only working in era G for the Dune Sea map
3) Precipitation data doesn't work (rain, snow, etc)
4) Geonosis sky dome is half working
Details (1 - 4)
1) Some places in Coruscant and Death Star, as well as many other maps are appearing as solid black. I am not sure if this is a model or a texture issue. In the MSH files I have tried to set all render and material flags to 00 because I am assuming the PSP engine can't process everything the other game versions can. The example I'd like to use is dea1_bldg_conference_room.msh. In the actual map the wall in that room is solid black as are the chairs. The texture related to the wall part is dea1_bldg_conference_room_wall01.tga. If there is anything I can do to these files let me know! Once we solve the issue for one thing I can easily apply it to everything else.
2) The Tuskens are only working on era G for Dune Sea map. Both of the map Luas are working fine and I set them up pretty much the same.
I've posted them here:
tat1c_con - http://pastebin.com/LsrqHajf
tat1g_con - http://pastebin.com/jwuaG6ZB
3) Rain is not working for the Yavin Arena map. The ground splashes work but not the rain. I am not sure what else has to be done. I think I may have missing effect files and texture files.
Here is my data chunk from the .fx file:
Hidden/Spoiler:

