Re: Battlefront 2 (PSP) Upgrades + 5th Release
Posted: Mon May 23, 2016 11:41 pm
If it's locked, am I still allowed to edit my own posts including the OP?Teancum wrote:Just say the word and I'll lock it up.
Get more from your games!
http://www.gametoast.com/
If it's locked, am I still allowed to edit my own posts including the OP?Teancum wrote:Just say the word and I'll lock it up.
For now, please lock it. I am a bit tired of responding. I will go back to each page to see bugs people have reported and make sure they're taken care of.Teancum wrote:I think so. If not you can PM me to unlock it for a few hours here and there.
I am late turning in my first GED part so I really need to smash that soon. When I get some breathing time I'll convert the PSP mods for PS2, even though no one will probably ever play it - it'll be there though just in case. Right now I work baseball games at night and spend good chunks of day time at school. I usually only have time for mods when there's no baseball (it's usually 10 or so events at once then team travels to do away games)RogueAssassin2488 wrote:So i belive the project is almost done so
You've Accomplished Finishing a Game with Basically DLC.....
so what are you gonna do after this?
The PSP Media Player may support those formats but that doesn't mean the game does. :PRogueAssassin2488 wrote:[PSP] Supported audio file formats
A PSP with the latest system software update supports the following audio formats.
MP3
MP4
ATRAC3plus
ATRAC3
WAV
WMA (WMA playback must be enabled)
AAC (. MP4)
Is there anybody out there, who could help with that?AnthonyBF2 wrote:Some things that will not be fixed on the PSP mod:
1) Missing sounds such as vehicle lasers and music and nature sounds
2) ...
I don't think the PSP game even supports nature sounds. I listened to all the maps on PC and PSP and I didn't hear anything at all. No wind on Hoth, no scrambled voices and engines on Mos Eisley, No desert winds, etc.suLac wrote:Is there anybody out there, who could help with that?AnthonyBF2 wrote:Some things that will not be fixed on the PSP mod:
1) Missing sounds such as vehicle lasers and music and nature sounds
2) ...
Battlefront without its iconic STAR WARS music would be like walking through desert
... having the ambient theme and sfx would be great too
This is good to know but I am not sure what I could have changed that switched one or the other. The only sounds I've messed with are related to the core.req. (The beep and click sounds)ggctuk wrote:IIRC there's only two audio channels for the PSP version. One is for SFX and the other is for streams, which is why there are no voiceovers in the vanilla PSP game as the stream channel is taken up by the music. When the voices are restored, you sacrifice the music. I'm going to hazard a guess this would apply to the ambient sounds too.