- That's going to take a LOOOONG time.
Indeed, it will.
- Your atmosphere idea is going to be VERY big.
So what?
- The EMGs are going to take up a lot of space, and polies.
As I have said, they are high-poly,
but at a certain distance and beyond they are replaced with a lowrez model. Beyond the lowest clouds, they aren't even rendered anymore. High poly, yes, but not implausible, and not going to create a lot of lag, even on an average non-gaming computer.
- Mappacks?
This isn't meant to be explained, as it speaks for itself. After a certain time, a mappack of about ten of these maps will be replaced by the next mappack, containing the next ten or so battles, in chronological order.
- Piloting capital ships is possible, but it won't work, because one, any troopers walking on the ship will cause it to crash, and two, any vehicles and starfighters inside it's hangar are going to be eviscerated. And...full interiors? Plus everything else? BF2 can't handle this stuff, man.
"Piloting capital ships is possible, but it won't work". Very contradictory. Anyway, it would work like a land vehicle, not a fighter. This way, a player can still stand on it/walk inside, as you can do such with tanks and speeders on the ground (although I do recognize that the speeders speed up so quickly and are not flat, causing the player to fall off anyway). And not the entire interior to the ship will be seen. Only the parts in the mission, and everything canonically in between. About the fighters, the ship will come to a stop, and the fighters will spawn inside, replacing the ship model's fighter props with actual pilotible craft.
- Animated events like that should be possible, but they could also possibly lag the game just a notch.
A little notch never hurt a fly.
-This has been said time and time again. It is impossible to go faster than the speed of ligh...oh, I mean, prone.
It isn't totally necessary, but if our abilities currently limit the possibility of going prone, so be it for now. It won't ruin the game, you know. I'm sure it will be done in the future somehow.
-Your vehicle droids sound plausible, and a good idea.
I believe it was mentioned in a long dead mod, but the guy managed to do it.
-Camera path for the cutscenes? Why not just slap a movie file onto there, like in the Hoth Campaign? It'll save space.
I could do that for the start and end of the map, but it causes some people to lose the connection. In a multiplayer game, that isn't what you like to have happen to you (I hope). Besides, you can't expect me to magically become a hollywood filmmaker and create live-action videos for your enjoyment that are each only seconds long. And they certainly aren't interactive.
-New music is plenty possible, but you have the chance other players outside of your player's area are going to hear it too (that is, if your proposed mod can support MP)
It is meant to be multiplayer, and really all the players will be fighting in the same place. Anyone can trigger the musical score, and everyone works together. Ten unit maximum, and ten players.
I don't believe bots will be a problem. They are mostly going to be where you players are fighting, so anywhere else would be a waste. Kind of like another videogame, giving you the feeling of an entire battle while actually confined to your area. Will not be a problem if it is scripted carefully and efficiently. Only ten players allowed, so unless someone dies, player 11 cannot fight, and will likely leave anyway, or take turns. Run it on a dedicated server, and it will work alright.