(ML)Kashyyyk

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Syth
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Post by Syth »

I like the new vehicles (ALOT) and the new lasers. But the map is prety blah, needs some texure blending, and the green texure has to much green (less color maybe). It also NEEDS some foliage, grass and what not.
And if its possible you could edit some hard points into the MSH of the Snail tank for droids to sit (like in the movie).

I have a REALLY acurate HMP gunship - If youd like to use it in the map.
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Post by XxDepredationxX »

So how strong is the Juggernaut? How much damage can it take? And It is a moving CP rite?

This map makes me want to watch the whole Star Wars Episode III Battle of Kashyyyk scene all over again. :D
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Post by Dragonum »

Syth wrote: And if its possible you could edit some hard points into the MSH of the Snail tank for droids to sit (like in the movie).

I have a REALLY acurate HMP gunship - If youd like to use it in the map.
I made a bigger snailtank, more movie like and i want to add hardpoints, for the moment i wait for RC-1290 tutorial to animate the treads, thats the only reason why you guys cant find this new version in any pic.

and what did you mean with more acurate HMP?

XxDepredationxX wrote:So how strong is the Juggernaut? How much damage can it take? And It is a moving CP rite?
its a huge and strong armored building, not a moving CP.
maybe it could be possible to make it move, but the map is to "small".
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Post by XxDepredationxX »

Dragonum wrote:
XxDepredationxX wrote:So how strong is the Juggernaut? How much damage can it take? And It is a moving CP rite?
its a huge and strong armored building, not a moving CP.
maybe it could be possible to make it move, but the map is to "small".
It won't move? Aw...I was getting my hopes up :(
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Post by FOOLIS »

Yes, it wouldn´t make sense to add such a big vehicle to such a map :cry:
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Post by Jawa_Killer »

it is moving guys ;D i made a ZERO editor animation....it drives from the Republic Venator to the beach head and drives out it's rocket launchers^^
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Post by FOOLIS »

WaWaWaWa WOOT !!!!
You´re the best !!!! i can´t understand why you had stopped your last kashkyyk map
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Post by Razgriz »

I like the look of the map so far it looks great
The only thing that im wondering is why isnt Yoda a character in this map?
Also the Vehicle textures look a little...painty.
But otherwise its a million X better than anything i could do
And im sure you guys have swept the hearts of millions especially you jawa_killer cant wait to drive that Juggernaut and kill some droids!
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Post by Jawa_Killer »

yoda.....uuummmm in every map yoda is in it....but he never fought against the clones he just was standing around giving commands :p but luminara unduli neither fighted with but i prefer a new character than an old one.......:)
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Post by Falco »

OMG ^^ wow nice dwarf spider droid and nice wookie catermaran O.O
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Post by Rekubot »

Looking good guys! I'm loving that new AT-RT driver and those effects. My one complaint is that the map itself is looking a bit plain; give it some more varied textures, change the too-greenish colours as Syth mentioned, and add more objects onto the battlefield. Also, did you fix the collision issues on the Dwarf Spider Walker? I'm pretty sure it can be done by ODF editing, but I haven't got the faintest idea how. Sorry if all this has been brought up already.
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Post by XxDepredationxX »

Jawa_Killer wrote:it is moving guys ;D i made a ZERO editor animation....it drives from the Republic Venator to the beach head and drives out it's rocket launchers^^
WOW! :shock: Are you the 1st modder to get it moving?! And will it go straight from the back cockpit and go back to the beach heads with the front cockpit?

Wow just wow :shock: :shock:

BTW The AT-RT driver kind of looks like Darth Malak. To me that is.
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Post by Rekubot »

It's not the animations modders are having trouble with, it's the fact that the wheels don't spin round, so really the Juggernaut will just look like it's sliding along the map. Shame.

Unless of course, you managed to get that fixed? :P
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Post by Xavious »

Animate the textures on the wheels? Kinda like the tread tank?
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Post by XxDepredationxX »

Rekubot wrote:It's not the animations modders are having trouble with, it's the fact that the wheels don't spin round, so really the Juggernaut will just look like it's sliding along the map. Shame.

Unless of course, you managed to get that fixed? :P
Oh......that will probably look weird, and funny as it mow down AI like it was sliding down a snow mountain. :lol:
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Post by Jawa_Killer »

lol.......a Zero editor animation is a animation of a prop (not vehilce but the prop can have turrets).......i animated all 20 wheels and the 2 bodies of the juggs. Then i added the rocket launcher things on the side that slide out of the model......watch the movie ;D it's in there too.............aaaaaaand i don't know why u all say the battlefield is plain^^ to me it's full of model and if you are fighting against all those vehicles and troopers you don't care anymore :) and the green texture....it's the best i found because it looks straight movie like......but i will add another beach texture for making it a bit more variant
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Post by Dragonum »

here are a 1st view of the ornicopther passenger

Image
Falco

Post by Falco »

wow O.O
is that a new camera position?
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Post by Xavious »

First person view isn't new.
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Post by CamandoMichael »

SWEET!! Moving Juggernuts!! The missles are such a nice addition!! Do they hit the ground and explode or just disappear in midair?

Okay, the beach looks just like the movie, down to the ship in the background. But I just don't know...
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