Model problem, using more than 1 caped model (SOLVED)
Posted: Thu Jan 28, 2010 3:53 am
This might be a recurrent problem but the search function is too vague sometimes, this is the problem, I am making a lot of variants using the Clone Commander (Galactic Marine) model, and Devis clone officer model as well; just know I hex edited the new textures for the snow trooper in the marine model and renamed it (sno_inf_clonecommander.msh) to avoid any conflict.
But the cape doesn't show up, the first time around I just hex edited textures on the MSH, and the chracter had Devis Officer's cape texture clearly having some conflicts, I tried replacing all instances of REP in the MSH with SNO, but this time there is no cape at all, the ODFs are correct as far as I can tell, is there anything I am missing?
Unit ODF
Cloth ODF
I hope someone can help me figure out...
But the cape doesn't show up, the first time around I just hex edited textures on the MSH, and the chracter had Devis Officer's cape texture clearly having some conflicts, I tried replacing all instances of REP in the MSH with SNO, but this time there is no cape at all, the ODFs are correct as far as I can tell, is there anything I am missing?
Unit ODF
Code: Select all
[GameObjectClass]
ClassParent = "vrep_inf_default_rifleman"
[Properties]
GeometryName = "sno_inf_clonecommander"
GeometryLowRes = "sno_inf_clonecommander_low1"
FirstPerson = "REP\reptroop;rep_1st_trooper"
ClothODF = "vrep_inf_snowclone_cape"
Code: Select all
[GameObjectClass]
ClassLabel = "cloth"
[Properties]
attachedmesh = "sno_inf_clonecommander"