Lol its all part of Rancor's crazy maps. I have no idea how he doesit, but he always changes character sizes and stuff. Anyway Looks awesome rancor! I played Number II and liked the mode with the random bio-thingys, but found the other one filled with glitches. Look forward to playing this one though!
Re: The Rancor Doom Star 3 / Crazy Zone 2 topic
Posted: Tue Aug 12, 2008 1:20 pm
by obiboba3po
Super_Clone wrote:why doesnt grevious have a head?
lol cause he doesnt need one DOH!!
this map is so awesome though
Re: The Rancor Doom Star 3 / Crazy Zone 2 topic
Posted: Tue Aug 12, 2008 6:16 pm
by MetalcoreRancor
New screens of the enviroment.
The foggy atmosphere
And is that... A TORNADO!?!
A piece of the Doom star is falling into the atmosphere...
And the lair of the bio experiments.
Re: The Rancor Doom Star 3 / Crazy Zone 2 topic
Posted: Thu Aug 14, 2008 9:51 am
by Fart1ngo
Will the adventure mode be even longer and more epic than the last?
Re: The Rancor Doom Star 3 / Crazy Zone 2 topic
Posted: Thu Aug 14, 2008 12:00 pm
by MetalcoreRancor
I'm focusing more on combat aspects this time around, but there will be some in-depth exploration of the Doom star.
I'm proud to unveil some screens and actual footage of 3 Bio Experiments for the planets surface!
Hidden/Spoiler:
The 'Ostrich'
The 'Larvae'
The 'Mantis'
The video!
Re: The Rancor Doom Star 3 / Crazy Zone 2 topic
Posted: Thu Aug 14, 2008 12:28 pm
by obiboba3po
MetalcoreRancor wrote:I'm focusing more on combat aspects this time around, but there will be some in-depth exploration of the Doom star.
I'm proud to unveil some screens and actual footage of 3 Bio Experiments for the planets surface!
Hidden/Spoiler:
The 'Ostrich'
The 'Larvae'
The 'Mantis'
The video!
i watched the vid and thats just awesome how they walk
Re: The Rancor Doom Star 3 / Crazy Zone 2 topic
Posted: Thu Aug 14, 2008 4:04 pm
by MetalcoreRancor
New video up, better quality, showcasing the other 2 units.
Re: The Rancor Doom Star 3 / Crazy Zone 2 topic
Posted: Thu Aug 14, 2008 5:56 pm
by SBF_Dann_Boeing
the messed up geo reminds me of E.T. XD
U need to fix up that texture that those tornado effect things use so it isn't shooting red squares lol.
Re: The Rancor Doom Star 3 / Crazy Zone 2 topic
Posted: Thu Aug 14, 2008 6:17 pm
by MetalcoreRancor
Thats planned for down the road. Right now Im focusing on making some zombies.
Re: RD3/CZ2 Topic, 2nd page has first ever rancor unit ingame
Posted: Fri Aug 15, 2008 10:56 am
by MetalcoreRancor
Screens of Tauntaun and Rancor
The Rancor ingame
The Tauntaun ingame
Re: RD3/CZ2 Topic, 3rd page has first ever rancor unit ingame
Posted: Fri Aug 15, 2008 11:02 am
by Fluffy_the_ic
What MandeRek said in the tauntaun video.
Re: RD3/CZ2 Topic, 3rd page has first ever rancor unit ingame
Posted: Fri Aug 15, 2008 11:04 am
by Teancum
Cool, you the rancor moving around.
Re: RD3/CZ2 Topic, 3rd page has first ever rancor unit ingame
Posted: Fri Aug 15, 2008 11:07 am
by obiboba3po
lol all i can say is
Re: RD3/CZ2 Topic, 3rd page has first ever rancor unit ingame
Posted: Fri Aug 15, 2008 11:18 am
by MetalcoreRancor
I've got just 2 issues to sort out with the beast and I'll need your guys help. So far the rancor moves (in 1 direction, have to up the turning speed and movement) and attacks with his attack just fine, the problem is I do not know which bone will be best to use in the weapon, to deal damage, and I do not know if I've got him set up right for dealing damage. I'll post the code here, and hope Teancum or someone knows how to set it up better.
//set a duration so we will go to state RECOVER3 before the animation ends
AlignedToThrust();
StrafeFactor(0.5);
TurnFactor(0.5);
InputLock("All", "!Thrust"); // lock all controls for duration of state
Attack()
{
Edge(0);
DamageTime(17, 20, "Frames");
DamageLength(1.5);
DamageWidth(1.25);
Damage(4000);
Push(20.0);
}
Attack()
{
Edge(1);
DamageTime(17, 20, "Frames");
DamageLength(1.5);
DamageWidth(1.25);
Damage(4000);
Push(20.0);
}
Transition("IDLE");
}
Any ideas will help, and yes I have plans to release this rancor immediately, as soon as I got it able to attack properly. Also the sounds arent working lol.
Re: RD3/CZ2 Topic, 3rd page has first ever rancor unit ingame
Posted: Fri Aug 15, 2008 11:27 am
by Fart1ngo
MetalcoreRancor wrote: Also the sounds arent working lol.
I never heard the Rancor make sounds ingame....
Re: RD3/CZ2 Topic, 3rd page has first ever rancor unit ingame
Posted: Fri Aug 15, 2008 11:37 am
by MetalcoreRancor
The Belch and I think the roar, but those may be just part of jabba palace's sounds.
-Update:
Im going to just make a short range choke weapon and have him use it as a secondary for now.
Re: RD3/CZ2 Topic, 3rd page has first ever rancor unit ingame
Posted: Fri Aug 15, 2008 1:16 pm
by Maveritchell
The sounds aren't working because they're not defined as weapon sounds, they're some kind of ambient sound. I know it sounds harder, but it would actually be better to just create a custom sound .lvl with all-new sounds for the rancor's attacks.
And your melee weapon probably isn't working because it doesn't have a geometry. Give it an invisible geometry, like the Acklay's or the Wampa's "lightsaber."
And who actually set up the rancor, rigged it, did the work, etc?
Re: RD3/CZ2 Topic, 3rd page has first ever rancor unit ingame
Posted: Fri Aug 15, 2008 1:20 pm
by MetalcoreRancor
I did. I didn't do any remodels, any crap or such, I simply took the basepose, idle anim and grab anim, renamed the latter 2 and rigged it to a odf and combo, and it worked. And I figured out the weapon isn't working simply because I was missing DamageNums, so now I am going to upload the assets, which don't have new sounds. Might add them later.
Re: RD3/CZ2 Topic, 3rd page has first ever rancor unit ingame
Posted: Fri Aug 15, 2008 1:33 pm
by Maveritchell
I simply took the basepose, idle anim and grab anim, renamed the latter 2
I thought someone tried this before and ended up with an offset couple of bones to the dummyroot? I guess this is why it can't hurt to try more than once.