Polycount

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
User avatar
Blade
Captain
Captain
Posts: 496
Joined: Fri Apr 04, 2008 11:02 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Polycount

Post by Blade »

So I'm feeling really rather sad, as I've completely forgotten how to get a Polycount. I remember that the amount of polygons are the number of triangles times two, but I can't remember what the hotkeys in XSI are for getting components. Sorry for my dumb question, but I've been pushing random combinations that I think could be it, and they haven't worked :oops:.

Thanks for any answer.
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: Polycount

Post by Caleb1117 »

Actually, I think the poly count is the number of tri's divided by 2.
User avatar
Blade
Captain
Captain
Posts: 496
Joined: Fri Apr 04, 2008 11:02 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Polycount

Post by Blade »

Ah, thanks. I do, however, need to know how to get the window that tells you how many tri's :P.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Polycount

Post by Maveritchell »

Ctrl+enter = Scene info
Shift+enter = Selection info

Both show # of triangles.
User avatar
Blade
Captain
Captain
Posts: 496
Joined: Fri Apr 04, 2008 11:02 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Polycount

Post by Blade »

Thank you very much, I couldn't for the life of me remember, and searching "triangles" in the Help box, well, wasn't much help.
JabbaLovesLava
Sith
Sith
Posts: 1396
Joined: Tue Jun 07, 2005 11:50 am

Re: Polycount

Post by JabbaLovesLava »

Caleb1117 wrote:Actually, I think the poly count is the number of tri's divided by 2.
I don't think that's necessarily true... You can have a face that's a triangle, therefore it's not triangulated. Howeer, if you you have quads as faces then yes, 2 tris. but if you have both and the tri's count is lets say 1352 it might be 700 polygons instead of 660ish.
Post Reply