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Re: Tatooine: Outpost
Posted: Thu Feb 03, 2011 2:37 pm
by Lephenix
Agree with Spidey

. I love your map , awesome job

Re: Tatooine: Outpost
Posted: Thu Feb 03, 2011 5:22 pm
by Delta-1035
I would really go with my Cody (dameged).

If you want I could make also the other troopers in the same style of Cody, it would look better than a lot of different skins toghether, just send me a PM.
Cool looking map, btw.

Re: Tatooine: Outpost
Posted: Thu Feb 03, 2011 10:30 pm
by Jendo7
Thanks Delta! Your Commander Cody skin is awesome. See below

I've just finished the side but I didn't see your post till after I'd completed it unfortunately. But thanks for the offer, I appreciate it.
Lephenix_dor wrote:Agree with Spidey

. I love your map , awesome job

Thanks Lephenix!
Anyway, I've done a little skinning for the Jettrooper's jet pack, and copied the Clone Trooper skin on to the Clone Engineer, and the heavytrooper model is now the Clone Commander. I've also added my hexedited republic shocktrooper for the Heavy Trooper as well, and lastly I've given Commander Cody an orbital strike beacon. Changed some of the weapon models too but they all play as stock.
Hope everyone likes it
Screenshots:
Edit: In SWBFViewer:
I'll post some better ingame screenshots in a few days.
Also, thanks for all the votes!
Re: Tatooine: Outpost
Posted: Fri Feb 04, 2011 4:29 am
by The Nasal Abyss
The map looks very awesome, Jendo. But, may I ask what resolution you play at? I hope that question isn't too off-the-wall.
Re: Tatooine: Outpost
Posted: Fri Feb 04, 2011 8:01 am
by Jendo7
Thanks! ...and no problem, I play at 1280x720.
Re: Tatooine: Outpost
Posted: Fri Feb 04, 2011 10:47 am
by Marvel4
The new side looks good, except the rocketeer. The stromtrooper model doesn't fit...
Re: Tatooine: Outpost
Posted: Fri Feb 04, 2011 12:22 pm
by Anakin
i think i'm a bit late but 3 1 is great.
nice pics
Re: Tatooine: Outpost
Posted: Fri Feb 04, 2011 1:03 pm
by Jendo7
Thanks Anakin!
Marvel4 wrote:The new side looks good, except the rocketeer. The stromtrooper model doesn't fit...
Thanks Marvel! After looking at the rocketeer again, I see what you mean, so I changed it for the Clone Trooper model. I also lightened the Commanders cape, which I think looks better too.
Re: Tatooine: Outpost
Posted: Fri Feb 04, 2011 1:31 pm
by Lephenix
Great

Re: Tatooine: Outpost
Posted: Fri Feb 04, 2011 7:16 pm
by martin105038
Great to see Cody in a map. Excellent work

Re: Tatooine: Outpost
Posted: Sat Feb 05, 2011 10:41 am
by Anakin
the bad thing about the Rocketeer wasn't the kama it self, it was the color. i would change only that. may be the one from the commander he looks much better, and maybe you can add an orange border
Re: Tatooine: Outpost
Posted: Sat Feb 05, 2011 11:29 am
by Jendo7
Thanks Anakin, I'll see what I can do.
Small update: Just improved the Clone Commander's helmet so it reflects the trooper's armour more.
Re: Tatooine: Outpost
Posted: Sat Feb 05, 2011 11:36 am
by Anakin
much better
Re: Tatooine: Outpost
Posted: Sat Feb 05, 2011 4:42 pm
by Jendo7
Update: I've attached the Imperial Snowtrooper's backpack to the Heavy Trooper, both for the
ep3trooper model, and the ep3heavytrooper model. I could use either but what would people prefer. Keep in mind I'm already using the ep3heavytrooper model for the Clone Commander.
Re: Tatooine: Outpost
Posted: Sat Feb 05, 2011 5:58 pm
by Fiodis
I'd vote to use the EP3 trooper model. A bit of uniformity would be nice, imo - stock BF2 clones just seem too different. You don't need a new mesh to mark out a unit as a rocketeer - all you need is a huge rocket launcher on his shoulder, and maybe a couple distinctive paint markings for when he's carrying his sidearm.
Re: Tatooine: Outpost
Posted: Sat Feb 05, 2011 9:01 pm
by modmaster13
Where did you get those cool sand textures?

Re: Tatooine: Outpost
Posted: Sat Feb 05, 2011 9:34 pm
by Jendo7
modmaster13 wrote:Where did you get those cool sand textures?

Do you mean the terrain textures or the Clone skins?
Fiodis wrote:I'd vote to use the EP3 trooper model. A bit of uniformity would be nice, imo - stock BF2 clones just seem too different. You don't need a new mesh to mark out a unit as a rocketeer - all you need is a huge rocket launcher on his shoulder, and maybe a couple distinctive paint markings for when he's carrying his sidearm.
Thanks Fiodis, that's what I wanted to hear, so I've decided to use it.
Update: I've now completely finished the side, and have just made a few more additions, including the engineer's helmet which is now similar to the other units. I've also given the engineer a back pack as well as the Rocketeer, and have also improved the Clone Commander's helmet further.
SWBFViewer and ingame screenshots:
Re: Tatooine: Outpost
Posted: Sat Feb 05, 2011 10:26 pm
by ACEwithSPADES
They really need to add a like button lol nice job

Re: Tatooine: Outpost
Posted: Sun Feb 06, 2011 1:24 am
by Jendo7
Final Heavy Trooper:
Re: Tatooine: Outpost
Posted: Sun Feb 06, 2011 4:50 am
by Anakin
Can you make the pouldron color more like the one of the armor?
This just looks too much like imperial trooper