General Gametype Information thread/requests
Posted: Thu Jan 03, 2008 1:36 pm
Here's just a basic list of what the new gametypes are and what they do. I've included future gametypes in the list for the next time I build the shell. If you've got a really solid gametype you'd like to do, let me know
Holocron: Teams fight to capture and hold the Holocron for a certain amount of time to gain points. Once the time is up, that team gains a point and the Holocron respawns. If the holocron holder is killed, it is dropped until someone else picks it up, and the timer restarts. Uses CTF scoring rules (whatever you set the CTF score it is what this game will go to)
XL: Exists in the shipped game, but it's basically Team Deathmatch with huge numbers. CPs can't be captured.
TDM (Team Deathmatch): Team Deathmatch with Conquest reinforcement numbers. CPs can't be captured.
TDF (Team Dogfight): Team Deathmatch in space. No points are gained by destroying the other team's battleship.
Uber: Conquest with huge numbers. On some maps multiple movie characters make an appearance as AI in addition to normal heroes.
Order 66: A Hunt variant where Clone Troopers fight Jedi.
Classic Conquest: Conquest with SWBF1 units and gameplay (minus proning)
DM (Deathmatch): Round-based Deathmatch (by [RDH]Zerted)
King (King of the Hill): A random CP is chosen as the 'active' CP. Teams rush to capture the 'hill' before another does. One point per capture. The hill rotates between all CPs randomly.
Hero CTF (future mode): Jedi VS Sith 1-Flag CTF.
Extreme (future mode): Used to implement ARC_Commander's Battlefront Extreme mod into the game without overwriting anything. Modes will typically be Conquest with his units in place of the shipped ones.
+123 (future mode): Used to implement +123 as gametypes instead of conflicting with existing mods. I have not talked to ]v[ about doing this, but he'll probably get multiple gametypes (for example +123 CTF, +123 Conquest) as needed.
Elite Sides (future mode): Used to implement Delta_57_Dash's Elite Sides Mod so it doesn't conflict. Support will be there, but I haven't talked to Dash about it yet.
Racing (future mode): Players race from checkpoint to checkpoint in order to gain points. The player with the most points at the end of the race is declared the winner. Team 2 is able to observe from various observation platforms, and are given weapons to attack the racers (team 1). Still in the 'main idea/implementation stage' --by [RDH]Zerted/Teancum
Unknown (future mode): I know RepSharpShooter was planning a mode with the extension of _ffa, but nothing more about it. This'll be implemented into the new shell too.
Enhanced Conquest (future mode): Really simple. Conquest with movie-accurate clone legions. Geonosis will have a Phase I ARC Captain, Felucia will have the 327th, Kashyyyk the 41st, etc.
Custom 1, 2 & 3 (future modes): Additional modes that anyone can add to their maps. Actual gameplay will be decided by the map creator.
Holocron: Teams fight to capture and hold the Holocron for a certain amount of time to gain points. Once the time is up, that team gains a point and the Holocron respawns. If the holocron holder is killed, it is dropped until someone else picks it up, and the timer restarts. Uses CTF scoring rules (whatever you set the CTF score it is what this game will go to)
XL: Exists in the shipped game, but it's basically Team Deathmatch with huge numbers. CPs can't be captured.
TDM (Team Deathmatch): Team Deathmatch with Conquest reinforcement numbers. CPs can't be captured.
TDF (Team Dogfight): Team Deathmatch in space. No points are gained by destroying the other team's battleship.
Uber: Conquest with huge numbers. On some maps multiple movie characters make an appearance as AI in addition to normal heroes.
Order 66: A Hunt variant where Clone Troopers fight Jedi.
Classic Conquest: Conquest with SWBF1 units and gameplay (minus proning)
DM (Deathmatch): Round-based Deathmatch (by [RDH]Zerted)
King (King of the Hill): A random CP is chosen as the 'active' CP. Teams rush to capture the 'hill' before another does. One point per capture. The hill rotates between all CPs randomly.
Hero CTF (future mode): Jedi VS Sith 1-Flag CTF.
Extreme (future mode): Used to implement ARC_Commander's Battlefront Extreme mod into the game without overwriting anything. Modes will typically be Conquest with his units in place of the shipped ones.
+123 (future mode): Used to implement +123 as gametypes instead of conflicting with existing mods. I have not talked to ]v[ about doing this, but he'll probably get multiple gametypes (for example +123 CTF, +123 Conquest) as needed.
Elite Sides (future mode): Used to implement Delta_57_Dash's Elite Sides Mod so it doesn't conflict. Support will be there, but I haven't talked to Dash about it yet.
Racing (future mode): Players race from checkpoint to checkpoint in order to gain points. The player with the most points at the end of the race is declared the winner. Team 2 is able to observe from various observation platforms, and are given weapons to attack the racers (team 1). Still in the 'main idea/implementation stage' --by [RDH]Zerted/Teancum
Unknown (future mode): I know RepSharpShooter was planning a mode with the extension of _ffa, but nothing more about it. This'll be implemented into the new shell too.
Enhanced Conquest (future mode): Really simple. Conquest with movie-accurate clone legions. Geonosis will have a Phase I ARC Captain, Felucia will have the 327th, Kashyyyk the 41st, etc.
Custom 1, 2 & 3 (future modes): Additional modes that anyone can add to their maps. Actual gameplay will be decided by the map creator.