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Object is only invisible in ZE [Solved]

Posted: Wed Sep 11, 2013 11:34 am
by Luke
Hey Guys,
today I've a really strange problem. I made a new model in Sculptris (see the picture) textured it and then exported it to .obj to load it into XSI. I also exported the texture from sculptris and converted it to TGA using Photoshop. Then I imported the .obj into XSI, made a new phong and set up the texture, etc. When it was finished I exported it, loaded the model in the meshviewer and everything was alright. But when I'd set up the odf and loaded the model in ZE and placed it somewhere, nothing of it was shown, but it is there because after I munged and started the game the model was right in front of me.
It is only invisible in ZE.
Does anyone know what's the problem? (On the map are also other objects, but they are visible)

The object:
Hidden/Spoiler:
Image

Re: Object is only in ZE invisible

Posted: Wed Sep 11, 2013 1:10 pm
by Marth8880
Do you have GeometryName = "meshname.msh" under the GameObjectClass header in the ODF?

Re: Object is only invisible in ZE

Posted: Sun Sep 15, 2013 8:35 am
by Luke
Don't know how or why but I forgot the .msh behind the meshname...

Thanks!