Page 1 of 1

Changing a map from day to night during gameplay

Posted: Mon Aug 03, 2009 12:26 pm
by Null_Clone_Assasin
is this possible and how would i do it?

Re: Changing a map from day to night during gameplay

Posted: Mon Aug 03, 2009 12:28 pm
by 501st_commander
The FAQ / Everything You Need Thread: Random Sky/Fx/Lighting Tutorial (FAQ)

Re: Changing a map from day to night during gameplay

Posted: Mon Aug 03, 2009 12:33 pm
by RogueKnight
Not quite, that tells you how to do random skies, not how to change the sky during a battle.

My best guess would be to make a skydome with an animated .tga, similar to tank treads, and have a texture that scrolled across, slowly turning day into night.

Re: Changing a map from day to night during gameplay

Posted: Mon Aug 03, 2009 12:36 pm
by DarthD.U.C.K.
i think that would look ugly
imagine clouds which get more and more squashed when they rise..

Re: Changing a map from day to night during gameplay

Posted: Mon Aug 03, 2009 12:36 pm
by Gen.Kenobi
What he said.

But the transition would need to be really slow to make it happen.

Re: Changing a map from day to night during gameplay

Posted: Mon Aug 03, 2009 12:40 pm
by YouJediJunkie
Well, simply an animated texture - many frames for the same animated image? Might eat up too much memory, but hey... :music:

Re: Changing a map from day to night during gameplay

Posted: Mon Aug 03, 2009 1:10 pm
by Maveritchell
YouJediJunkie wrote:Well, simply an animated texture - many frames for the same animated image? Might eat up too much memory, but hey... :music:
Hah, an animated skydome? That's preposterous (not to make fun, but it really is laughable if you consider the reasons):
1) Animated textures are really just one texture, divided into a (power of two) number of keyframes (i.e. one texture split into 16 even pieces).
2) Skydome textures need, particularly, to be high-res, because they're stretched over an entire sky.

I think the problem is apparent. :wink:

Re: Changing a map from day to night during gameplay

Posted: Mon Aug 03, 2009 1:21 pm
by Null_1138
Well, if you can change the ambient lighting ingame, then you can get a work-around. If not, then you're stuck with random skies.

You could have a thick cloud cover, then animate it to move and reveal the skydome. I don't know, I'm just guessing from what I see happen in CoD4's "Ultimatum" map.

Re: Changing a map from day to night during gameplay

Posted: Mon Aug 03, 2009 2:05 pm
by Null_Clone_Assasin
thanks guys, sorry, bad question :oops: