Battle Above Endor Map Annoucement

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Locked
Gilan-Jinn

Post by Gilan-Jinn »

Hey Xwingguy, will you be able to acces the bridge of a capital ship in this map to like overlook the giant space battle?

PS: looks awsome man keep it up.
EsKiMo

Post by EsKiMo »

welcome to gametoast gilan jinn. loooks way cool xwing guy how are the interiers for the moncalimary des. coming along.
xwingguy

Post by xwingguy »

I probably won't be able to reach the actual bridge. (I found out I can't really fit the my room I'm using in it and it's just plain out of the way.

It's actually closer to 600 meters across the Cruiser. This is what I've got to connect:

Image

Distances in space battles are just plain huge. Take for instance the speeds at which objects travel. The maximun speed for the fastest land vehicle, the speeder bike while boosting is 40. The minimun speed when braking for ALL space flyer is 35. The boosting speeding for a TIE bomber is 120 while the boost speed for an interceptor is a breakneck 170.
Last edited by xwingguy on Mon Jun 12, 2006 3:51 pm, edited 1 time in total.
SWBF

Post by SWBF »

Great job, xwingguy, I've been following this on the lucas arts forums from the beginning, and have silently watched here too. I can't wait for it to come out, keep up the great work!!!!
EsKiMo

Post by EsKiMo »

dude it looks great. one question though, will you only be able to reach the internal systems through only one hanger because that would be kindu frustrating if you accidently went into the wrong one.
xwingguy

Post by xwingguy »

It's gonna meet up in the middle eventully, hangar to hangar.
yankeefan05
Sith
Sith
Posts: 1288
Joined: Fri Mar 31, 2006 9:02 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: New York City
Contact:

Post by yankeefan05 »

Welcome to GameToast , SWBF.

xwingguy , I like those interiors a lot. :D
EsKiMo

Post by EsKiMo »

xwing guy your a genius.Thats all there is to say :)
Tohron

Post by Tohron »

xwingguy wrote:I probably won't be able to reach the actual bridge. (I found out I can't really fit the my room I'm using in it and it's just plain out of the way.
I'm also designing a Mon Calamari cruiser interior for a large ground map of mine - it's interesting to compare how we're both going about doing things. About the bridge, I decided to simply have mine located right behind that big black wall near the front of the ship. (as for the bridge object, I might make that a lookout tower if EraofDysann gets his elevator fully working)

Also, about the torpedo bays, it might be a good idea to place them closer to the front of the ship. The Tantive IV engine room would make a good torpedo-launching room.

Oh, and if you think there's too much space, I filled up a lot of space in mine using several reskinned CIS hangers positioned to form one enormous cargo bay.
timusafa

Post by timusafa »

hey, Tohron's idea is pretty good, the reskinned hangars. Maybe we could have some speeders to get across the ship, its gonna be forever if u spawn in the corridors :roll:
Chamboozer
Rebel Colonel
Rebel Colonel
Posts: 604
Joined: Sat Apr 16, 2005 4:57 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Chamboozer »

I doubt that we will spawn in the hallways. On the other hand, i have an idea about the torpedo bays. I think you shoud make the projectile a concussion missle (the player controlled rocket) only twice as big with massive damage, but slow movement. I think that one of the many things missing from the space battles of SWBF2 is the ability to fight the battle completely from the inside of your own ship.
Chamboozer
Rebel Colonel
Rebel Colonel
Posts: 604
Joined: Sat Apr 16, 2005 4:57 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Chamboozer »

I doubt that we will spawn in the hallways. On the other hand, i have an idea about the torpedo bays. I think you shoud make the projectile a concussion missle (the player controlled rocket) only twice as big with massive damage, but slow movement. I think that one of the many things missing from the space battles of SWBF2 is the ability to fight the battle completely from the inside of your own ship.
xwingguy

Post by xwingguy »

I think that I probably need to resort more to cargo bays than actual hallways. This will greatly reduce the object count and increase stability. (Seriously)

On the bright side, those cargo bays just gave me the greatest idea ever for interior defenses.

atst in cargo bay...with a twist a the atst's odf......

PilotType = "self"

Muwahahahah
Chamboozer
Rebel Colonel
Rebel Colonel
Posts: 604
Joined: Sat Apr 16, 2005 4:57 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Chamboozer »

does that mean that the atst will be AI controlled at all times? that would be sweet! and sorry for that wierd double post.
User avatar
General_Grievous_4
Rebel Sergeant
Rebel Sergeant
Posts: 214
Joined: Sun Mar 26, 2006 10:07 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by General_Grievous_4 »

I think he means the AT-STs will guard the ships and it would pilot itself? Tha sounds strange... BUT FUN!
yoyam

Post by yoyam »

so no hallways anymore xwingguy?
thats a shame, i was looking forward to hall wars, haha kinda like cloud city in space
but im sure whatever you do will still be a blast
User avatar
General_Grievous_4
Rebel Sergeant
Rebel Sergeant
Posts: 214
Joined: Sun Mar 26, 2006 10:07 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by General_Grievous_4 »

I think he just means that there will be less hallways. I don't think after all that work he would delete all the hallways.
xwingguy

Post by xwingguy »

less hallways, that's all.

the atst thing gave me an even crazier idea....




I can make frigates spawn automated fighters. Is that cool or what?
RAymo
Command Sergeant Major
Command Sergeant Major
Posts: 250
Joined: Sat Mar 04, 2006 2:21 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by RAymo »

frigates spawning automated fighters?
just hella awesome lol
yoyam

Post by yoyam »

haha that is way cool
can u maybe make that one of the frigates powers if they are flyable?
Locked