Christophsis Battle (Crystal City) Beta 1.0

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is good
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nothing special
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Total votes: 85
FragMe!
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by FragMe! »

ForceMaster wrote: I thought that if I eliminated some command post the game would fail or be activated to counter victory by having the largest number of command posts.
If you are talking about the unit bleed that happens when one team has more command posts than the other, you can get rid of that. It just takes a slight edit of the conquest lua in the scripts folder. Can't remember exact lines right now but can post them when I get home if you like.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by ForceMaster »

FragMe! wrote:
ForceMaster wrote: I thought that if I eliminated some command post the game would fail or be activated to counter victory by having the largest number of command posts.
If you are talking about the unit bleed that happens when one team has more command posts than the other, you can get rid of that. It just takes a slight edit of the conquest lua in the scripts folder. Can't remember exact lines right now but can post them when I get home if you like.
thanks FragMe! I need it...

EDIT:

NEW TRI-DROID MODEL!!!!!

Image
Image
Image
Skipper 24
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Skipper 24 »

Loving the new Tri-Droid model. Much more authentic than the last!

Any new anims to it?
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by ForceMaster »

Well, really is the same anims in this video with new model.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Darth_Spiderpig »

The new model looks better, but the skin could use some more work.

:thumbs:
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Darth_Squoobus »

ForceMaster wrote:
FragMe! wrote:
ForceMaster wrote: I thought that if I eliminated some command post the game would fail or be activated to counter victory by having the largest number of command posts.
If you are talking about the unit bleed that happens when one team has more command posts than the other, you can get rid of that. It just takes a slight edit of the conquest lua in the scripts folder. Can't remember exact lines right now but can post them when I get home if you like.
thanks FragMe! I need it...

EDIT:

NEW TRI-DROID MODEL!!!!!
Hidden/Spoiler:
Image
Image
Image


Best tri-droid model I've ever seen.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Toa of Magnetic »

ForceMaster wrote:
Tri-Models:
Hidden/Spoiler:
Image
Image
Image


Good jop, man.
the map is with the mission very funny and this Tri-modell is the best. :thumbs:
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by RogueKnight »

Darth_Squoobus wrote:
Hidden/Spoiler:
[quote="ForceMaster"][quote="FragMe!"][quote="ForceMaster"]
I thought that if I eliminated some command post the game would fail or be activated to counter victory by having the largest number of command posts.
If you are talking about the unit bleed that happens when one team has more command posts than the other, you can get rid of that. It just takes a slight edit of the conquest lua in the scripts folder. Can't remember exact lines right now but can post them when I get home if you like.[/quote]

thanks FragMe! I need it...

EDIT:

NEW TRI-DROID MODEL!!!!!

Image
Image
Image[/quote][/hide]

Best tri-droid model I've ever seen.[/quote]
You don't get out much.

I hate to say it, but that model looks very unrealistic. The texture looks really painted, and not like metal. A suggestion is to take a gander at a few tutorials for making cartoonish textures, and implimenting them along with some realistic shading effects to slightly bring out the character of the model.

The legs of the tri-droid also have very little detail where there should be detail.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by ForceMaster »

DarthRogueKnight wrote:
Darth_Squoobus wrote:
Hidden/Spoiler:
[quote="ForceMaster"][quote="FragMe!"][quote="ForceMaster"]
I thought that if I eliminated some command post the game would fail or be activated to counter victory by having the largest number of command posts.
If you are talking about the unit bleed that happens when one team has more command posts than the other, you can get rid of that. It just takes a slight edit of the conquest lua in the scripts folder. Can't remember exact lines right now but can post them when I get home if you like.
thanks FragMe! I need it...

EDIT:

NEW TRI-DROID MODEL!!!!!

Image
Image
Image[/quote][/hide]

Best tri-droid model I've ever seen.[/quote]
You don't get out much.

I hate to say it, but that model looks very unrealistic. The texture looks really painted, and not like metal. A suggestion is to take a gander at a few tutorials for making cartoonish textures, and implimenting them along with some realistic shading effects to slightly bring out the character of the model.

The legs of the tri-droid also have very little detail where there should be detail.[/quote]

Anyway I do not pretend to be the best but the one used for this map. Thanks for your suggestions.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by GangsterJawa »

DarthRogueKnight wrote:
Darth_Squoobus wrote:
Hidden/Spoiler:
[quote="ForceMaster"][quote="FragMe!"][quote="ForceMaster"]
I thought that if I eliminated some command post the game would fail or be activated to counter victory by having the largest number of command posts.
If you are talking about the unit bleed that happens when one team has more command posts than the other, you can get rid of that. It just takes a slight edit of the conquest lua in the scripts folder. Can't remember exact lines right now but can post them when I get home if you like.
thanks FragMe! I need it...

EDIT:

NEW TRI-DROID MODEL!!!!!

Image
Image
Image[/quote][/hide]

Best tri-droid model I've ever seen.[/quote]
You don't get out much.

I hate to say it, but that model looks very unrealistic. The texture looks really painted, and not like metal. A suggestion is to take a gander at a few tutorials for making cartoonish textures, and implimenting them along with some realistic shading effects to slightly bring out the character of the model.

The legs of the tri-droid also have very little detail where there should be detail.[/quote]
He was commenting on the model, not the skin. I agree the skin needs work, I believe ForceMaster said so himself, but the model itself is spectacular.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by RogueKnight »

GangsterJawa wrote:
DarthRogueKnight wrote:
Darth_Squoobus wrote:
Hidden/Spoiler:
[quote="ForceMaster"][quote="FragMe!"][quote="ForceMaster"]
I thought that if I eliminated some command post the game would fail or be activated to counter victory by having the largest number of command posts.
If you are talking about the unit bleed that happens when one team has more command posts than the other, you can get rid of that. It just takes a slight edit of the conquest lua in the scripts folder. Can't remember exact lines right now but can post them when I get home if you like.
thanks FragMe! I need it...

EDIT:

NEW TRI-DROID MODEL!!!!!

Image
Image
Image
[/hide]

Best tri-droid model I've ever seen.[/quote]
You don't get out much.

I hate to say it, but that model looks very unrealistic. The texture looks really painted, and not like metal. A suggestion is to take a gander at a few tutorials for making cartoonish textures, and implimenting them along with some realistic shading effects to slightly bring out the character of the model.

The legs of the tri-droid also have very little detail where there should be detail.[/quote]
He was commenting on the model, not the skin. I agree the skin needs work, I believe ForceMaster said so himself, but the model itself is spectacular.[/quote]
Yes, I realize that, which is why i provided constructive criticism on what i believed to be the problem, and the easiest way to fix it.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Skipper 24 »

Hey ForceMaster a quick question? What software did you use to make your skin? Would you be able to do it in Photoshop? If so I wouldn't mind helping out a bit on improving it and adding a little texture detail. Of course if you can't use PS or similar to edit I guess I wont be able to help you there.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by RogueKnight »

Skipper 24 wrote:Hey ForceMaster a quick question? What software did you use to make your skin? Would you be able to do it in Photoshop? If so I wouldn't mind helping out a bit on improving it and adding a little texture detail. Of course if you can't use PS or similar to edit I guess I wont be able to help you there.
I dont see how using photoshop has anything to do with it....
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Darth_Squoobus »

DarthRogueKnight wrote:
GangsterJawa wrote:
DarthRogueKnight wrote:
Darth_Squoobus wrote:
Hidden/Spoiler:
[quote="ForceMaster"][quote="FragMe!"][quote="ForceMaster"]
I thought that if I eliminated some command post the game would fail or be activated to counter victory by having the largest number of command posts.
If you are talking about the unit bleed that happens when one team has more command posts than the other, you can get rid of that. It just takes a slight edit of the conquest lua in the scripts folder. Can't remember exact lines right now but can post them when I get home if you like.
thanks FragMe! I need it...

EDIT:

NEW TRI-DROID MODEL!!!!!

Image
Image
Image
[/hide]

Best tri-droid model I've ever seen.
You don't get out much.

I hate to say it, but that model looks very unrealistic. The texture looks really painted, and not like metal. A suggestion is to take a gander at a few tutorials for making cartoonish textures, and implimenting them along with some realistic shading effects to slightly bring out the character of the model.

The legs of the tri-droid also have very little detail where there should be detail.[/quote]
He was commenting on the model, not the skin. I agree the skin needs work, I believe ForceMaster said so himself, but the model itself is spectacular.[/quote]
Yes, I realize that, which is why i provided constructive criticism on what i believed to be the problem, and the easiest way to fix it.[/quote]

Constructive as it may be, you were badgering me out for something I never said.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by ForceMaster »

Skipper 24 wrote:Hey ForceMaster a quick question? What software did you use to make your skin? Would you be able to do it in Photoshop? If so I wouldn't mind helping out a bit on improving it and adding a little texture detail. Of course if you can't use PS or similar to edit I guess I wont be able to help you there.
I'm using GIMP Editor 2.6, these texture is not detailed bencause it is not finish, if you want (and can) i send you the model and the texture to finish it. The credits for it are safe. :wink:
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Darth_Spiderpig »

I also would like to help improving the texture, ForceMaster.

If you like, I would be happy to make some improvements. :thumbs: :D
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by ForceMaster »

Darth_Spiderpig wrote:I also would like to help improving the texture, ForceMaster.

If you like, I would be happy to make some improvements. :thumbs: :D
wow, thanks! ok, I send you the model and texture this night via PM. :wink: and thanks for your interest!
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by RogueKnight »

ForceMaster wrote:
Darth_Spiderpig wrote:I also would like to help improving the texture, ForceMaster.

If you like, I would be happy to make some improvements. :thumbs: :D
wow, thanks! ok, I send you the model and texture this night via PM. :wink: and thanks for your interest!
I will also help out, if i may.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Darth_Spiderpig »

Thanks my friend, I am glad to help. :thumbs:
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Skipper 24 »

ForceMaster wrote:
Skipper 24 wrote:Hey ForceMaster a quick question? What software did you use to make your skin? Would you be able to do it in Photoshop? If so I wouldn't mind helping out a bit on improving it and adding a little texture detail. Of course if you can't use PS or similar to edit I guess I wont be able to help you there.
I'm using GIMP Editor 2.6, these texture is not detailed bencause it is not finish, if you want (and can) i send you the model and the texture to finish it. The credits for it are safe. :wink:
All right FM I'll give it a shot if you send me the files. I know a few other have taken interest but mind if I have a go anyway?
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