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How do you add turrets
Posted: Wed Nov 15, 2006 5:32 pm
by =AOX=Durge
How do you add turrets to maps. Im confused.

RE: How do you add turrets
Posted: Thu Nov 16, 2006 5:39 pm
by Hebes24
Make 2 folders in your data_***\worlds\*** folder (*** = 3 letter Mod ID ):
Msh
Odf
Copy the turret that you want's odf from data_***\sides\tur\odf and paste it into data_***\worlds\***\odf.
Copy the turret's msh, .option files, and tga's (msh is under "geometryname" in the turret's odf, and the other files usually have the same name) and paste them into data_***\worlds\***\msh.
Place the object in ZE, munge common, and test the map.
RE: How do you add turrets
Posted: Thu Nov 16, 2006 6:36 pm
by Teancum
Or an easier way...
Go to object mode, hit browse. Browse to data_123, then to sides, then to tur, then to odf. Pick your turret, place it. Then open your project luas and add that turret to ReadDataFile("SIDE\\tur.lvl",
RE: How do you add turrets
Posted: Sun Nov 19, 2006 2:20 am
by jedi_master_2210
Ok so I tried hebes' instructions and mine is missing the Ordnance base class "com_weap_inf_chaingun_ord" How do I fix this?
RE: How do you add turrets
Posted: Sun Nov 19, 2006 11:24 am
by =AOX=Durge
Thanks guys. It helped alot.