Model showcase thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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trainmaster611
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Re: Model showcase thread

Post by trainmaster611 »

Yeah, he made an entire series of diagrams using signs and different SWBF2 map elements for his project on the water cycle :lol:

He's gonna tour his teacher through it with free cam.
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Re: Model showcase thread

Post by Caleb1117 »

LOL!

Thats a neat Idea!

Give the map rain, but make a huge rainshadow region so it won't on most of the map.
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Re: Model showcase thread

Post by Darth_Z13 »

Caleb1117 wrote:Give the map rain, but make a huge rainshadow region so it won't on most of the map.
Lol, that's exactly what I did. :P
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Thunder
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Re: Model showcase thread

Post by Thunder »

just something i made in a bout 10
i imported Ace's cody face abd pasted it on the ep3_sniper
:P
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HobGoblin_264
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Re: Model showcase thread

Post by HobGoblin_264 »

Looks great :D , is the head that shiny ingame though? *cough* someone really needs to make a helmentless jango and bobba *cough*
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Thunder
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Re: Model showcase thread

Post by Thunder »

omg you read my mind of what i was doing next :(
i just made one too O.o
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HobGoblin_264
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Re: Model showcase thread

Post by HobGoblin_264 »

Might want to slightly change around the head, by adding some scars and stuff. Make the head alittle smaller, and you've got you're self a pro model :thumbs: .
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Re: Model showcase thread

Post by EGG_GUTS »

Thunder wrote:omg you read my mind of what i was doing next :(
i just made one too O.o
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Ah, I see you used my idea i suggested to you :wink:

It looks very nice :thumbs:
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Re: Model showcase thread

Post by Darth_Z13 »

HobGoblin_264 wrote:Looks great :D , is the head that shiny ingame though? *cough* someone really needs to make a helmentless jango and bobba *cough*
*cough* I already did, check Asset Pack 1 *cough* :P
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Re: Model showcase thread

Post by Commander_Cody771 »

Nice thunder! :thumbs:
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Re: Model showcase thread

Post by jedi_pilot »

Awsome Jango Fett :thumbs: !!!
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Re: Model showcase thread

Post by RepSharpshooter »

Image
ACP Array gun. I'm going to put it in my death match mode for Rhen Var fortress. I hope to make a repeater weapon from Republic Commando as well. Nothin special I admit, it was a quickie model and texture within an hour or two.
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Re: Model showcase thread

Post by Penguin »

Looks more like a cannon/shotgun
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Re: Model showcase thread

Post by RepSharpshooter »

http://www.ugo.com/channels/games/features/republiccommando/weapons4.asp wrote:ACP Array Gun
The ACP Array Gun is a close-quarters weapon, used when range is not an issue but extreme blast force is non-negotiable. With a robust blast spread, each particle charge in each shell is equivalent to a single bolt from the ACP Repeater Gun.

Manufacturer: Arakyd Industries

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Ammunition Type: Accelerated Particle Charge Shell
Ammo Count: 8 x 8 Particle Charges per shot
Clip Count: 4
Range: 1500
Effective Blast Range: 800
Area Effect: Blast Radius
Yeah it's basically a shotgun.
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Re: Model showcase thread

Post by Taivyx »

Why not make it the CIS shotgun in 1.2?

Where did you get those textures? They look perfect.
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Re: Model showcase thread

Post by jedi_pilot »

Nice shotgun :D !!! I think the texture looks awsome :thumbs: !!!
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Re: Model showcase thread

Post by RepSharpshooter »

Image

Here's an acp repeater to go with it. It totally rocks ingame, trust me. As soon as I get more done, I'll put in the fc mod and take a ton of pictures of everything.
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Re: Model showcase thread

Post by Penguin »

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