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Rotating light effects [Solved]
Posted: Tue Feb 22, 2011 11:02 pm
by Snork
I'm trying to create a lighthouse using an object with a light effect attached to it spinning around with ze animations. The object spins around, but the light remains in one direction, unmoving. Is there any way to accomplish what I'm trying to do?
This is the object rotating (don't be fooled, its a renamed rep pistol)
and here is the light being attached
any help'd be appreciated

Re: Rotating light effects
Posted: Wed Feb 23, 2011 12:39 am
by THEWULFMAN
In battlefront, lights are completly static, afaik. You can not turn them off, cant move them, etc. I may be wrong, I think Mav did something like that in his aquiris(correct spelling?) map. There were moving searchlights, I think he had lights attached. I would not know how to get them moving. My ZE doesnt do animations, dont ask.
Re: Rotating light effects
Posted: Wed Feb 23, 2011 7:29 am
by Lephenix
THEWULFMAN wrote:In battlefront, lights are completly static, afaik. You can not turn them off, cant move them, etc. I may be wrong, I think Mav did something like that in his aquiris(correct spelling?) map. There were moving searchlights, I think he had lights attached. I would not know how to get them moving. My ZE doesnt do animations, dont ask.
You're wrong , Fragme! did it :
http://www.xfire.com/video/173bc9/
Re: Rotating light effects
Posted: Wed Feb 23, 2011 9:27 am
by FragMe!
If I remember correctly that is an animated prop. The animation was done in XSI but you should be able to use ZE animations too.
From the attached effects doc
If an attached effect must remain attached to a moving or animated object, you must include the tag AttachDynamic = "1".
Try adding that to the first odf.
Re: Rotating light effects
Posted: Wed Feb 23, 2011 10:06 am
by Snork
It worked, thank you very much

Re: Rotating light effects
Posted: Wed Feb 23, 2011 2:58 pm
by THEWULFMAN
FragMe! wrote:If I remember correctly that is an animated prop. The animation was done in XSI but you should be able to use ZE animations too.
From the attached effects doc
If an attached effect must remain attached to a moving or animated object, you must include the tag AttachDynamic = "1".
Try adding that to the first odf.
Cool, gald I was wrong. I must try that out myself.