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Cloaked anakin, and lightsaber issues

Posted: Wed Apr 18, 2007 9:36 pm
by Caleb1117
I have two problems, the first is related to the Revan in the KotOR side.
I put his req in my side, his odf, ETC. To make sure he did not use ani's skin I alter'd his .msh.option file:

Code: Select all

-lodgroup soldier -righthanded -nocollision -keepmaterial override_texture
So that I could use the overwhrite texture call in the odf, shown here:

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[GameObjectClass]
ClassParent           = "com_jedi_default"
GeometryName            = "rep_inf_ep3cloakedanakin.msh"

[Properties]
AISizeType              = "HOVER"

GeometryName            = "rep_inf_ep3cloakedanakin"
GeometryLowRes          = "rep_inf_ep3cloakedanakin_low1"
AnimationName           = "obiwan"
ClothODF                = "rep_inf_ep3cloakedanakin_cloak"
ClothODF                = "rep_inf_ep3anakin_skirt"
OverrideTexture         = "rep_inf_ep2anakin"
OverrideTexture2        = "rep_inf_ep2cloakedanakin"

MaxHealth           = 1200.0

JetJump             = "10.0"    //The initial jump-push given when enabling the jet
JetPush             = "0.0"     //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration     = "10.0"    // for characters with jet jump, use this acceleration for in air control
JetEffect           = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost         = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost  = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder    = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud          = 0
JetEnergyDrain      = 20.0

CollisionScale      = "0.0 0.0 0.0" // don't take damage from collisions

WEAPONSECTION = 1
WeaponName           = "kor_weap_lightsaber"
WeaponAmmo           = 0

WEAPONSECTION = 2
WeaponName           = "com_weap_inf_sabre_throw"
WeaponAmmo           = 0
WeaponChannel        = 1 

WEAPONSECTION = 3
WeaponName           = "com_weap_inf_force_choke"
WeaponAmmo           = 0
WeaponChannel        = 1 

*note I'm just showing the revalent parts. :wink:
alls well, and the skin works fine, however his hood isn't showing up. :?
Image
How do I fix this?
The ^ Is Fixed, Look v For The Current Problem.

Now to my next problem, as you probably noticed in the picture above, revan's lightsaber has a weird texture, It is thus with everyone that has regular sabers. (ie not duel bladed ones)
Anouther pic to prove my point.
Image
how can I fix this?
BTW I already have the imp_weap_lightsaber.tga in my sides msh file, soooo.... yea thats cover'd.

Cloth and sabre texture fix

Posted: Wed Apr 18, 2007 10:04 pm
by AceMastermind
For the missing hood problem, you probably forgot to add the cloth odf's to your side that are referenced in the revan odf.

For the texture problem, try:
imp_inf_weap_lightsabre.tga
...unless that's what you meant to type

Posted: Wed Apr 18, 2007 11:31 pm
by Caleb1117
Yep, Forgot to copy the cloth odfs'
as per the lightsabers, I do have that tga. Still no clue as to why its like that.

P.S. I will be gone for four days, without internet, don't expect many posts.
I'll be home for half a day tomarrow before I leave.

Posted: Thu Apr 19, 2007 7:41 am
by Teancum
override_texture has to be built into the model. I don't think Anakin's model has it built in. As far as the sabers go, there's only one saber model, so you'll have to create new lightsabers or hex edit the name to give characters different ones.

Posted: Thu Apr 19, 2007 8:15 am
by Caleb1117
Teancum wrote:override_texture has to be built into the model. I don't think Anakin's model has it built in.
But didn't my addition to the .msh.option file change that?
I couldn't get it to use revan's skin before I made that addition.

So, I could rename my lightsabers? Rename the msh it calls? And thus customize it enough to "overlap" the weird texture?
As I have no ability or disire to hex edit something... but should I absolutely need to hex edit it, can Ultraedit hex stuff?