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Big problem!!!!!!!!!!!!!!!

Posted: Mon Jul 30, 2007 7:33 pm
by GolfBulb
Well wehn i go to open my map in BFII it says: FATAL: Canot Open MISSION\ DDW.lvl

when i click okay it crashes heree is the log:


C:\BF2_ModTools\ToolsFL\Bin\luac.exe: ..\..\common\scripts\DDW\DDWc_con.lua:96: `)' expected (to close `(' at line 94) near `"gen_inf_geonosian"'
ERROR[scriptmunge scripts\DDW\DDWc_con.lua]:Could not read input file.ERROR[scriptmunge scripts\DDW\DDWc_con.lua]:Could not read input file. [continuing]
2 Errors 0 Warnings

ERROR[localizemunge japanese.cfg]:Text file syntax error. (No matching bracket)ERROR[localizemunge japanese.cfg]:Text file syntax error. (No matching bracket) [continuing]
2 Errors 0 Warnings

WARNING[PC_modelmunge msh\cis_1st_droideka.msh]:cis_1st_droideka has 2908 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_tread_hailfire.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\cis_tread_hailfire.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge msh\cis_tread_hailfire.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\cis_tread_hailfire.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge msh\cis_1st_bdroid.msh]:cis_1st_bdroid has 1509 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_1st_jangofett.msh]:cis_1st_jangofett has 1102 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_1st_magnaguard.msh]:cis_1st_magnaguard has 1961 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_droideka_idle_low1.msh]:cis_droideka_idle_low1 has 1164 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_droideka_roll_low1.msh]:cis_droideka_roll_low1 has 1166 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_bdroid.msh]:cis_inf_bdroid has 2633 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_countdooku.msh]:cis_inf_countdooku has 1575 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_darthmaul.msh]:cis_inf_darthmaul has 1575 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_darthsidious.msh]:cis_inf_darthsidious has 2429 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_generalgrevious.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\cis_inf_generalgrevious.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge msh\cis_inf_generalgrevious.msh]:cis_inf_generalgrevious has 5784 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_generalgrevious_low1.msh]:cis_inf_generalgrevious_low1 has 1769 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_jangofett.msh]:cis_inf_jangofett has 2949 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_magnaguard.msh]:cis_inf_magnaguard has 3527 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_inf_sbdroid.msh]:cis_inf_sbdroid has 2894 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\cis_walk_droideka.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\cis_walk_droideka.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge msh\cis_walk_droideka_low1.msh]:cis_walk_droideka_low1 has 1188 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 24 Warnings

ERROR[PC_modelmunge msh\geo_bldg_geoturret.msh]:AddSegment(geo_bldg_geoturret:shadowvolume): shadow mesh edge 216 / 226 is invalid (edge next == twin == 217)
WARNING[PC_modelmunge msh\com_icon_spaceflag_carried.msh]:com_icon_spaceflag_carried has 1160 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\geo_bldg_hangar.msh]:geo_bldg_hangar has 3981 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\hoth_bldg_ioncannon.msh]:hoth_bldg_ioncannon has 1089 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\Pol1_bldg_radar_screens.msh]:Pol1_bldg_radar_screens has 1726 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
1 Errors 4 Warnings

soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_DDW\Sound\shell\effects\whooshl3.wav - while munging C:\BF2_ModTools\data_DDW\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_DDW\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging C:\BF2_ModTools\data_DDW\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_DDW\Sound\shell\shell.sfx - while munging C:\BF2_ModTools\data_DDW\Sound\shell\shell.sfx

RE: Big problem!!!!!!!!!!!!!!!

Posted: Mon Jul 30, 2007 10:10 pm
by RepSharpshooter
C:\BF2_ModTools\ToolsFL\Bin\luac.exe: ..\..\common\scripts\DDW\DDWc_con.lua:96: `)' expected (to close `(' at line 94) near `"gen_inf_geonosian"'
ERROR[scriptmunge scripts\DDW\DDWc_con.lua]:Could not read input file.ERROR[scriptmunge scripts\DDW\DDWc_con.lua]:Could not read input file. [continuing]
2 Errors 0 Warnings

ERROR[localizemunge japanese.cfg]:Text file syntax error. (No matching bracket)ERROR[localizemunge japanese.cfg]:Text file syntax error. (No matching bracket) [continuing]
2 Errors 0 Warnings

A LUA related error? It says a '(' was not closed, near the local spawn info. And a bracket isn't closed in the japanese.cfg (that's odd, do you plan on playing it in Japanese? ganbatte!)
Can't help you on the sound or shell, sorry.

RE: Big problem!!!!!!!!!!!!!!!

Posted: Mon Jul 30, 2007 10:12 pm
by Caleb1117
try posting the BF2_modtools log.
Thats more helpful than the munge log.

RE: Big problem!!!!!!!!!!!!!!!

Posted: Tue Jul 31, 2007 11:27 am
by GolfBulb
WEll i fixed this problem by repeatidly munging and it worked

Posted: Tue Jul 31, 2007 11:52 am
by EGG_GUTS
Just Ignore the "WILL BE SLOW ONES"

Posted: Tue Jul 31, 2007 12:00 pm
by GolfBulb
EGG_GUTS wrote:Just Ignore the "WILL BE SLOW ONES"
i know htat lol

Posted: Tue Jul 31, 2007 4:08 pm
by Maveritchell
You need to fix the closing the bracket error near "gen_inf_geonosian," if you already haven't. That will fix the first two errors. Then, you need to recopy the "geo_bldg_geoturret" back into your folder from the assets. (If the error related to that doesn't go away, find a different mesh of the same turret). Finally, you need to clean your localization (or just your whole map), because you messed something up in the localization files, which is the third error.

Posted: Tue Jul 31, 2007 4:17 pm
by GolfBulb
Maveritchell wrote:You need to fix the closing the bracket error near "gen_inf_geonosian," if you already haven't. That will fix the first two errors. Then, you need to recopy the "geo_bldg_geoturret" back into your folder from the assets. (If the error related to that doesn't go away, find a different mesh of the same turret). Finally, you need to clean your localization (or just your whole map), because you messed something up in the localization files, which is the third error.
THANK YOU! lol