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Re: Yavin IV: Plateau

Posted: Thu Feb 10, 2011 6:20 pm
by ACEwithSPADES
WOOOOOO!!!!!!!!! TIME to beta!

Re: Yavin IV: Plateau

Posted: Thu Feb 10, 2011 7:17 pm
by R8-Q88
You forgot to send me one too. :lol:

Re: Yavin IV: Plateau

Posted: Thu Feb 10, 2011 7:57 pm
by acryptozoo
R8-Q88 wrote:You forgot to send me one too. :lol:
Sent :D
wow im forgetting alot with this beta
hope it all goes well

Re: Yavin IV: Plateau

Posted: Thu Feb 10, 2011 8:50 pm
by SAMofBIA
it would if you sent the right one out first XD

Re: Yavin IV: Plateau

Posted: Thu Feb 10, 2011 9:10 pm
by Deathplayer
i'll give you a report tomorrow. i don't have much time today and i have to de-install some things before i can play the map.

Re: Yavin IV: Plateau

Posted: Thu Feb 10, 2011 11:46 pm
by Firefang
Overall, It was a very good map and I enjoyed playing it. Lots of scenery and it all fits in quite well with the map.

Now for bugs:
Some sections of the caves aren't put together close enough so some ai fell through the walls
Many of the stormtroopers were too preoccupied with the locals and were unable to do much else
Lots of floating rocks on the plateau
Speeder Bikes have no sound
It seems like there aren't enough ai running around

Re: Yavin IV: Plateau

Posted: Fri Feb 11, 2011 1:05 am
by DarthMurder503
the sights look amazing! :runaway:

Re: Yavin IV: Plateau

Posted: Fri Feb 11, 2011 12:17 pm
by [Padawan]Helkaan
@acryptozoo: I'm DLing the new version, I'll post a report as soon as possible.

EDIT:

*In the forest, especially near the Empire camp (with vehicles), some trees are floating.
*When we go in the cave from the down of the mountain, we can climb, but when we arrive at the intersection of the tunnel, if we choose the right side, there is nothing. We can see a big green area, the rest of the sky, and all the tunnel. We automaticaly die if we fall.
*If we use the moto-jet to climb the mountain, you always die and it says: "[NULL] killled Helkaan".
*Some rocks are also floating.

I don't have any sound for my swbf2, so I can't say anything about the music or the sounds :(

Exept for these, it's a great map. I'm 100% sure you will get very good feedbacks for it, acryptozoo :thumbs:

Re: Yavin IV: Plateau

Posted: Fri Feb 11, 2011 1:59 pm
by Lephenix
I still haven't the beta :wink:

Re: Yavin IV: Plateau

Posted: Fri Feb 11, 2011 3:45 pm
by acryptozoo
@lephenix beta sent

@firefang
working on ironing out the caves :D
yeah those rocks were a place holder unit l i can find a better foliage
hrmm ill have less locals maybe ill work on it :D
thanks ill add mroe AI and fix those sounds :D
@padawan: :O thought i got rid of those trees *runs off and fixes those*
ah in the 1st beta i put a wall there but since i had to use a backup so i complelty forgot :oops:
moto jet ?
working on those rocks

thanks for all reports so far

Re: Yavin IV: Plateau

Posted: Fri Feb 11, 2011 4:47 pm
by sampip
I'll try do my report for tomorrow or maybe the day after. Unfortunately my BFII disk is missing so this is why the review may be slightly late, sorry :(

Re: Yavin IV: Plateau

Posted: Fri Feb 11, 2011 5:22 pm
by acryptozoo
sampip wrote:I'll try do my report for tomorrow or maybe the day after. Unfortunately my BFII disk is missing so this is why the review may be slightly late, sorry :(
Not a problem :D

Re: Yavin IV: Plateau

Posted: Fri Feb 11, 2011 5:50 pm
by Darth_Spiderpig
Spidey's Beta Review for:

Yavin IV: Plateau


The map itself feels pretty good and even though the giant effect cloud above I had no lag.
Also, the glow in the sky wasn't too much as i feared, the natives and their village is a very nice touch too. I found a few minor things, nothing too bad, only one thing: The CP on top of the Rebel Base Temple can't be captured by the AI since they can't reach it. Seems like the first step is too high to walk over, but no problem if you jump (what bots normally don't do)

But, as I said, nothing too serious, that way I had time to look for the remeining two rebels and kill them :P

Let's come to
The Good:
- I really liked the fooliage in the forest, these little trees andbushes
-The Cloud/Fog thingy is awesome and gives the right feeling of an high plateau
-The native's village and their lake
-All these fish and birds

The Bad:
But where good things are there must be bad things, some more, some less significant.
One thing that bothered me a bit was the time you had to walk or drive with a speeder bike from one cp to the other, plus it is pretty hard to navigate with the speeder bike between the trees (which actually isn't bad). Also the long way up to the plateau was the first 2 times a real wtf moment for me. I just reached the top when I was shot by a wookie the first, and by one of various snipers the other time...Maybe you could find a way to make the way up more...interesting, for example put some glowing crystals (Sky made some) or just some variety in the tunnels itself (stair-like up-straight-up-straight-up....can get boring :P)
One other thing I saw was just the ground texture in the wood. It just don't fit imo to have brownish ground and green trees and bushes with such a high contrast. Just looked unnatural to me.
Apart from that, not much to say about The Bad.

Suggestions:
-You could make the Speeder Bikes faster or increase their Energy, and if you're on it you could try to put in the stock BF1 first person for it.

-Spray over some green ground texture over the brown to create areas in the woods which looks like grass or something is growing.

Pictures of stuff I found:
Hidden/Spoiler:
Floating trees (many of'em around)
Image

Really, really liked that part
Image

Floating rock
Image

Holes in the tunnels (I know it's hard to make some, I did a giant system beneath my geo map too)
Image

Tunnel into abyss (abyssus abyssum invocat xD)
Image

Air-growing fooliage
Image

Fooliage float at the top of the plateau
Image

Techno-Village :D
Image

"Gotcha"
Image

AI can't get up here
Image
Loadscreen Contest Submissions:
Hidden/Spoiler:
Image

Image

Image
All in all:
A map made with lots of heart and details, and many clever solutions, not free from flaws, but one of the most promising betas I've ever played. :thumbs:

Re: Yavin IV: Plateau

Posted: Fri Feb 11, 2011 5:55 pm
by commander501stappo
I think the floting rock isn't floting, I think it's just stuck to the wall.

Re: Yavin IV: Plateau

Posted: Fri Feb 11, 2011 5:57 pm
by Darth_Spiderpig
commander501stappo wrote:I think the floting rock isn't floting, I think it's just stuck to the wall.
Maybe so, but then the edge of the stairway is floating. :P

Re: Yavin IV: Plateau

Posted: Fri Feb 11, 2011 6:08 pm
by acryptozoo
@ Darth_spiderpig
Thanks a lot
will work out The Bad
and i am working on a more "jungley" texture for the trees
just need to work out the branch texture
also working on a jungle texture
and about the cave yeah haven't added props and stuff into it
and the gaping hole will be fixed
your 3rd loadscreen pic is in 1st :D

EDIT:@appo its actually both stuck and floating ;D

Re: Yavin IV: Plateau

Posted: Fri Feb 11, 2011 6:14 pm
by Darth_Spiderpig
Glad I could help. :)
acryptozoo wrote:your 3rd loadscreen pic is in 1st :D
Yay! Image

Re: Yavin IV: Plateau[beta out]

Posted: Fri Feb 11, 2011 9:37 pm
by acryptozoo
UPDATE :D

-beefed up the AI about 100 on field at once
have fun tramping through the woods now
-fixed the speeder bike so now its faster and boosts lasts longer moves faster and regains faster :D
also NEW TREE TEXTURE
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
they remind me of mints for some reason :?

Re: Yavin IV: Plateau[beta out]

Posted: Fri Feb 11, 2011 11:37 pm
by Firefang
Nice update. I see why they resemble mints

Re: Yavin IV: Plateau[beta out]

Posted: Sat Feb 12, 2011 6:43 am
by Anakin
if the tree's green is so strong you should change the floor texture