How do I speed up a particle effect?

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
Lorul1
Rebel Colonel
Rebel Colonel
Posts: 562
Joined: Wed Apr 24, 2013 10:34 pm
Projects :: Assault on Theed
Games I'm Playing :: Battlegrounds
xbox live or psn: No gamertag set
Location: Your House

How do I speed up a particle effect?

Post by Lorul1 »

The geo_prop_splash odf is the item for those explotions all over geonosis. I want the explosions to be faster. When you open the geo_prop_splash odf it leads to a effect called geo_sfx_explosion. Please just give me exsample of how to make those expoltions go 2x faster and highlight the part you changed. :D Thanks in advanced.

Here is the expostion effect FX file 2x (two times) faster please
Hidden/Spoiler:
ParticleEmitter("Explosion_Fast")
{
MaxParticles(5.0000,5.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1000, 0.1000);
BurstCount(5.0000,5.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(30.0);
SoundName("com_veh_laser_imp_exp defer")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-1.0000,1.0000);
PositionY(0.0000,1.5000);
PositionZ(-1.0000,1.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.7500,0.7500);
VelocityScale(18.0000,30.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 1.5000, 1.5000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 255.0000, 255.0000);
StartRotation(0, 0.0000, 0.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.5000);
Position()
{
LifeTime(0.2500)
}
Size(0)
{
LifeTime(1.5000)
Scale(0.1000);
}
Color(0)
{
LifeTime(0.0500)
Reach(255.0000,255.0000,255.0000,255.0000);
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("EMITTER");
Texture("flare0");
ParticleEmitter("BlackSmoke")
{
MaxParticles(8.0000,8.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0250, 0.0250);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-1.5000,1.5000);
PositionY(-1.5000,1.5000);
PositionZ(-1.5000,1.5000);
}
Offset()
{
PositionX(-0.0750,0.0750);
PositionY(-0.0750,0.0750);
PositionZ(-0.0750,0.0750);
}
PositionScale(0.0000,0.0000);
VelocityScale(1.5000,1.5000);
InheritVelocityFactor(0.2000,0.2000);
Size(0, 0.7500, 1.0500);
Hue(0, 18.0000, 25.0000);
Saturation(0, 50.0000, 100.0000);
Value(0, 100.0000, 200.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, -20.0000, 20.0000);
RotationVelocity(0, -20.0000, 20.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.5000);
Position()
{
LifeTime(1.5000)
Scale(0.0000);
}
Size(0)
{
LifeTime(2.0000)
Scale(6.0000);
}
Color(0)
{
LifeTime(0.1000)
Move(0.0000,0.0000,0.0000,255.0000);
Next()
{
LifeTime(1.3000)
Move(0.0000,0.0000,0.0000,-255.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("com_sfx_smoke3");
}
}
}
ParticleEmitter("Explosion_Med")
{
MaxParticles(3.0000,3.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1000, 0.1000);
BurstCount(3.0000,3.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-0.3000,0.3000);
PositionY(0.7500,0.7500);
PositionZ(-0.3000,0.3000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(3.0000,10.5000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 1.5000, 1.5000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 255.0000, 255.0000);
StartRotation(0, 0.0000, 0.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(2.0000);
Position()
{
LifeTime(0.5000)
}
Size(0)
{
LifeTime(3.0000)
Scale(0.1000);
}
Color(0)
{
LifeTime(0.1000)
Next()
{
LifeTime(0.1000)
Reach(255.0000,255.0000,255.0000,255.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("EMITTER");
Texture("flare0");
ParticleEmitter("BlackSmoke")
{
MaxParticles(8.0000,8.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0750, 0.0750);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-1.5000,1.5000);
PositionY(-1.5000,1.5000);
PositionZ(-1.5000,1.5000);
}
Offset()
{
PositionX(-0.7500,0.7500);
PositionY(-0.7500,0.7500);
PositionZ(-0.7500,0.7500);
}
PositionScale(0.0000,0.0000);
VelocityScale(1.5000,1.5000);
InheritVelocityFactor(0.5000,0.5000);
Size(0, 0.6000, 0.9000);
Hue(0, 18.0000, 25.0000);
Saturation(0, 50.0000, 100.0000);
Value(0, 100.0000, 200.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, -20.0000, 0.0000);
RotationVelocity(0, -20.0000, 20.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.5000);
Position()
{
LifeTime(1.0000)
Scale(0.0000);
}
Size(0)
{
LifeTime(1.2500)
Scale(4.0000);
}
Color(0)
{
LifeTime(0.1000)
Move(0.0000,0.0000,0.0000,255.0000);
Next()
{
LifeTime(0.3750)
Move(0.0000,0.0000,0.0000,255.0000);
Next()
{
LifeTime(1.0000)
Move(0.0000,0.0000,0.0000,-255.0000);
}
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("com_sfx_smoke3");
}
}
}
ParticleEmitter("Explosion_Slow")
{
MaxParticles(3.0000,3.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1000, 0.1000);
BurstCount(3.0000,3.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-0.3000,0.3000);
PositionY(0.7500,1.5000);
PositionZ(-0.3000,0.3000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(3.0000,9.0000);
InheritVelocityFactor(2.0000,2.0000);
Size(0, 1.5000, 1.5000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 255.0000, 255.0000);
StartRotation(0, 0.0000, 0.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(3.5000);
Position()
{
LifeTime(1.0000)
}
Size(0)
{
LifeTime(6.0000)
Scale(0.1000);
}
Color(0)
{
LifeTime(0.2000)
Reach(255.0000,255.0000,255.0000,255.0000);
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("EMITTER");
Texture("flare0");
ParticleEmitter("BlackSmoke")
{
MaxParticles(8.0000,8.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1000, 0.1000);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-1.5000,1.5000);
PositionY(-1.5000,1.5000);
PositionZ(-1.5000,1.5000);
}
Offset()
{
PositionX(-0.7500,0.7500);
PositionY(-0.7500,0.7500);
PositionZ(-0.7500,0.7500);
}
PositionScale(0.0000,0.0000);
VelocityScale(1.5000,1.5000);
InheritVelocityFactor(0.5000,0.5000);
Size(0, 0.6000, 0.9000);
Hue(0, 18.0000, 25.0000);
Saturation(0, 50.0000, 100.0000);
Value(0, 100.0000, 200.0000);
Alpha(0, 20.0000, 20.0000);
StartRotation(0, -20.0000, 0.0000);
RotationVelocity(0, -20.0000, 20.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(2.5000);
Position()
{
LifeTime(2.0000)
Scale(0.0000);
}
Size(0)
{
LifeTime(2.5000)
Scale(8.0000);
}
Color(0)
{
LifeTime(0.2000)
Move(0.0000,0.0000,0.0000,255.0000);
Next()
{
LifeTime(0.7000)
Move(0.0000,0.0000,0.0000,0.0000);
Next()
{
LifeTime(1.5000)
Move(0.0000,0.0000,0.0000,-255.0000);
}
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("com_sfx_smoke3");
}
}
}
ParticleEmitter("Explosion_Heat")
{
MaxParticles(10.0000,10.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1000, 0.1000);
BurstCount(5.0000,5.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(30.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-0.3000,0.3000);
PositionY(0.7500,1.5000);
PositionZ(-0.3000,0.3000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(12.0000,21.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 1.5000, 1.5000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 255.0000, 255.0000);
StartRotation(0, 0.0000, 0.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.5000);
Position()
{
LifeTime(0.2500)
}
Size(0)
{
LifeTime(1.5000)
Scale(0.1000);
}
Color(0)
{
LifeTime(0.0500)
Reach(255.0000,255.0000,255.0000,255.0000);
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("EMITTER");
Texture("flare0");
ParticleEmitter("BlackSmoke")
{
MaxParticles(4.0000,4.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0250, 0.0250);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-1.5000,1.5000);
PositionY(-1.5000,1.5000);
PositionZ(-1.5000,1.5000);
}
Offset()
{
PositionX(-0.0750,0.0750);
PositionY(-0.0750,0.0750);
PositionZ(-0.0750,0.0750);
}
PositionScale(0.0000,0.0000);
VelocityScale(1.5000,1.5000);
InheritVelocityFactor(0.1000,0.1000);
Size(0, 0.3000, 0.6000);
Red(0, 254.0000, 255.0000);
Green(0, 172.0000, 179.0000);
Blue(0, 75.0000, 89.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, -20.0000, 20.0000);
RotationVelocity(0, -20.0000, 20.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.2500);
Position()
{
LifeTime(1.5000)
Scale(0.0000);
}
Size(0)
{
LifeTime(1.2500)
Scale(5.0000);
}
Color(0)
{
LifeTime(0.0100)
Move(0.0000,0.0000,0.0000,48.0000);
Next()
{
LifeTime(1.2400)
Move(0.0000,0.0000,0.0000,-64.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("com_sfx_smoke3");
}
}
}
ParticleEmitter("Flash")
{
MaxParticles(10.0000,10.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0100, 0.0100);
BurstCount(10.0000,10.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(0.0000,0.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 4.5000, 4.5000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 220.0000, 220.0000);
Alpha(0, 32.0000, 32.0000);
StartRotation(0, 1.0000, 1.9000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(0.5000);
Position()
{
LifeTime(1.0000)
}
Size(0)
{
LifeTime(0.5000)
Scale(1.0000);
}
Color(0)
{
LifeTime(0.5000)
Reach(200.0000,150.0000,255.0000,0.0000);
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("BILLBOARD");
Texture("com_sfx_flashball2");
}
ParticleEmitter("Flare")
{
MaxParticles(1.0000,1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1000, 0.2000);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(0.0000,0.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 7.5000, 7.5000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 200.0000, 200.0000);
Alpha(0, 64.0000, 64.0000);
StartRotation(0, 0.0000, 0.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(0.2500);
Position()
{
LifeTime(1.0000)
}
Size(0)
{
LifeTime(0.2500)
Scale(3.0000);
}
Color(0)
{
LifeTime(0.2500)
Reach(255.0000,255.0000,200.0000,0.0000);
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("com_sfx_flashball1");
}
ParticleEmitter("SmokeTrail")
{
MaxParticles(0.0000,0.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0500, 0.0500);
BurstCount(3.0000,3.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-1.5000,1.5000);
PositionY(1.5000,3.0000);
PositionZ(-1.5000,1.5000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(1.5000,1.5000);
VelocityScale(6.0000,18.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.7500, 2.2500);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 255.0000, 255.0000);
StartRotation(0, 0.0000, 0.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(4.0000);
Position()
{
LifeTime(4.0000)
Accelerate(0.0000, -30.0000, 0.0000);
}
Size(0)
{
LifeTime(5.0000)
Scale(1.0000);
}
Color(0)
{
LifeTime(4.0000)
Reach(50.0000,20.0000,10.0000,0.0000);
Next()
{
LifeTime(1.0000)
Reach(255.0000,255.0000,255.0000,0.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("EMITTER");
Texture("underlitesmoke2");
ParticleEmitter("Smoke")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0400, 0.1400);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-0.7500,0.7500);
PositionY(-0.7500,0.7500);
PositionZ(-0.7500,0.7500);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(0.1500,0.1500);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.1500, 0.3000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 128.0000, 128.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, -100.0000, 100.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(2.0000);
Position()
{
LifeTime(2.0000)
Accelerate(0.0000, 1.5000, 0.0000);
}
Size(0)
{
LifeTime(2.0000)
Scale(9.0000);
}
Color(0)
{
LifeTime(1.0000)
Move(-200.0000,-200.0000,-200.0000,-100.0000);
Next()
{
LifeTime(1.0000)
Move(0.0000,0.0000,0.0000,-28.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("com_sfx_smoke3");
}
ParticleEmitter("Smoke")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0300, 0.0300);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-0.7500,0.7500);
PositionY(-0.7500,0.7500);
PositionZ(-0.7500,0.7500);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(0.0000,0.0000);
InheritVelocityFactor(1.0000,1.0000);
Size(0, 0.1500, 0.1500);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 200.0000, 200.0000);
Alpha(0, 255.0000, 255.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, -100.0000, 100.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(0.2000);
Position()
{
LifeTime(0.0000)
}
Size(0)
{
LifeTime(0.2000)
Scale(0.1000);
}
Color(0)
{
LifeTime(0.2000)
Reach(250.0000,100.0000,255.0000,0.0000);
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("com_sfx_smoke3");
}
}
}
}
ParticleEmitter("Shockwave")
{
MaxParticles(0.0000,0.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1000, 0.1000);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(0.0000,0.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 3.0000, 3.0000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 32.0000, 32.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(0.7500);
Position()
{
LifeTime(1.0000)
}
Size(0)
{
LifeTime(0.5000)
Scale(10.0000);
Next()
{
LifeTime(0.2500)
Scale(1.5000);
}
}
Color(0)
{
LifeTime(0.7500)
Reach(255.0000,255.0000,255.0000,0.0000);
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("com_sfx_flashring1");
}
}
}
}
}
}
}
}
}
Noobasaurus
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2006
Joined: Tue Aug 17, 2010 5:56 pm

Re: easy effect speed up problem

Post by Noobasaurus »

Try this.
Hidden/Spoiler:
[code]ParticleEmitter("Explosion_Fast")
{
MaxParticles(5.0000,5.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1000, 0.1000);
BurstCount(5.0000,5.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(30.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-1.0000,1.0000);
PositionY(0.0000,1.5000);
PositionZ(-1.0000,1.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.7500,0.7500);
VelocityScale(18.0000,30.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 1.5000, 1.5000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 255.0000, 255.0000);
StartRotation(0, 0.0000, 0.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(0.7500);
Position()
{
LifeTime(0.2500)
}
Size(0)
{
LifeTime(1.5000)
Scale(0.1000);
}
Color(0)
{
LifeTime(0.0500)
Reach(255.0000,255.0000,255.0000,255.0000);
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("EMITTER");
Texture("flare0");
ParticleEmitter("BlackSmoke")
{
MaxParticles(8.0000,8.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0250, 0.0250);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-1.5000,1.5000);
PositionY(-1.5000,1.5000);
PositionZ(-1.5000,1.5000);
}
Offset()
{
PositionX(-0.0750,0.0750);
PositionY(-0.0750,0.0750);
PositionZ(-0.0750,0.0750);
}
PositionScale(0.0000,0.0000);
VelocityScale(1.5000,1.5000);
InheritVelocityFactor(0.2000,0.2000);
Size(0, 0.7500, 1.0500);
Hue(0, 18.0000, 25.0000);
Saturation(0, 50.0000, 100.0000);
Value(0, 100.0000, 200.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, -20.0000, 20.0000);
RotationVelocity(0, -20.0000, 20.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.5000);
Position()
{
LifeTime(1.5000)
Scale(0.0000);
}
Size(0)
{
LifeTime(2.0000)
Scale(6.0000);
}
Color(0)
{
LifeTime(0.1000)
Move(0.0000,0.0000,0.0000,255.0000);
Next()
{
LifeTime(1.3000)
Move(0.0000,0.0000,0.0000,-255.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("com_sfx_smoke3");
}
}
}
ParticleEmitter("Explosion_Med")
{
MaxParticles(3.0000,3.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1000, 0.1000);
BurstCount(3.0000,3.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-0.3000,0.3000);
PositionY(0.7500,0.7500);
PositionZ(-0.3000,0.3000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(3.0000,10.5000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 1.5000, 1.5000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 255.0000, 255.0000);
StartRotation(0, 0.0000, 0.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.0000);
Position()
{
LifeTime(0.5000)
}
Size(0)
{
LifeTime(3.0000)
Scale(0.1000);
}
Color(0)
{
LifeTime(0.1000)
Next()
{
LifeTime(0.1000)
Reach(255.0000,255.0000,255.0000,255.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("EMITTER");
Texture("flare0");
ParticleEmitter("BlackSmoke")
{
MaxParticles(8.0000,8.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0750, 0.0750);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-1.5000,1.5000);
PositionY(-1.5000,1.5000);
PositionZ(-1.5000,1.5000);
}
Offset()
{
PositionX(-0.7500,0.7500);
PositionY(-0.7500,0.7500);
PositionZ(-0.7500,0.7500);
}
PositionScale(0.0000,0.0000);
VelocityScale(1.5000,1.5000);
InheritVelocityFactor(0.5000,0.5000);
Size(0, 0.6000, 0.9000);
Hue(0, 18.0000, 25.0000);
Saturation(0, 50.0000, 100.0000);
Value(0, 100.0000, 200.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, -20.0000, 0.0000);
RotationVelocity(0, -20.0000, 20.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.5000);
Position()
{
LifeTime(1.0000)
Scale(0.0000);
}
Size(0)
{
LifeTime(1.2500)
Scale(4.0000);
}
Color(0)
{
LifeTime(0.1000)
Move(0.0000,0.0000,0.0000,255.0000);
Next()
{
LifeTime(0.3750)
Move(0.0000,0.0000,0.0000,255.0000);
Next()
{
LifeTime(1.0000)
Move(0.0000,0.0000,0.0000,-255.0000);
}
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("com_sfx_smoke3");
}
}
}
ParticleEmitter("Explosion_Slow")
{
MaxParticles(3.0000,3.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1000, 0.1000);
BurstCount(3.0000,3.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-0.3000,0.3000);
PositionY(0.7500,1.5000);
PositionZ(-0.3000,0.3000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(3.0000,9.0000);
InheritVelocityFactor(2.0000,2.0000);
Size(0, 1.5000, 1.5000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 255.0000, 255.0000);
StartRotation(0, 0.0000, 0.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.7500);
Position()
{
LifeTime(1.0000)
}
Size(0)
{
LifeTime(6.0000)
Scale(0.1000);
}
Color(0)
{
LifeTime(0.2000)
Reach(255.0000,255.0000,255.0000,255.0000);
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("EMITTER");
Texture("flare0");
ParticleEmitter("BlackSmoke")
{
MaxParticles(8.0000,8.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1000, 0.1000);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-1.5000,1.5000);
PositionY(-1.5000,1.5000);
PositionZ(-1.5000,1.5000);
}
Offset()
{
PositionX(-0.7500,0.7500);
PositionY(-0.7500,0.7500);
PositionZ(-0.7500,0.7500);
}
PositionScale(0.0000,0.0000);
VelocityScale(1.5000,1.5000);
InheritVelocityFactor(0.5000,0.5000);
Size(0, 0.6000, 0.9000);
Hue(0, 18.0000, 25.0000);
Saturation(0, 50.0000, 100.0000);
Value(0, 100.0000, 200.0000);
Alpha(0, 20.0000, 20.0000);
StartRotation(0, -20.0000, 0.0000);
RotationVelocity(0, -20.0000, 20.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(2.5000);
Position()
{
LifeTime(2.0000)
Scale(0.0000);
}
Size(0)
{
LifeTime(2.5000)
Scale(8.0000);
}
Color(0)
{
LifeTime(0.2000)
Move(0.0000,0.0000,0.0000,255.0000);
Next()
{
LifeTime(0.7000)
Move(0.0000,0.0000,0.0000,0.0000);
Next()
{
LifeTime(1.5000)
Move(0.0000,0.0000,0.0000,-255.0000);
}
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("com_sfx_smoke3");
}
}
}
ParticleEmitter("Explosion_Heat")
{
MaxParticles(10.0000,10.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1000, 0.1000);
BurstCount(5.0000,5.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(30.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-0.3000,0.3000);
PositionY(0.7500,1.5000);
PositionZ(-0.3000,0.3000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(12.0000,21.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 1.5000, 1.5000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 255.0000, 255.0000);
StartRotation(0, 0.0000, 0.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(0.7500);
Position()
{
LifeTime(0.2500)
}
Size(0)
{
LifeTime(1.5000)
Scale(0.1000);
}
Color(0)
{
LifeTime(0.0500)
Reach(255.0000,255.0000,255.0000,255.0000);
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("EMITTER");
Texture("flare0");
ParticleEmitter("BlackSmoke")
{
MaxParticles(4.0000,4.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0250, 0.0250);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-1.5000,1.5000);
PositionY(-1.5000,1.5000);
PositionZ(-1.5000,1.5000);
}
Offset()
{
PositionX(-0.0750,0.0750);
PositionY(-0.0750,0.0750);
PositionZ(-0.0750,0.0750);
}
PositionScale(0.0000,0.0000);
VelocityScale(1.5000,1.5000);
InheritVelocityFactor(0.1000,0.1000);
Size(0, 0.3000, 0.6000);
Red(0, 254.0000, 255.0000);
Green(0, 172.0000, 179.0000);
Blue(0, 75.0000, 89.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, -20.0000, 20.0000);
RotationVelocity(0, -20.0000, 20.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(1.2500);
Position()
{
LifeTime(1.5000)
Scale(0.0000);
}
Size(0)
{
LifeTime(1.2500)
Scale(5.0000);
}
Color(0)
{
LifeTime(0.0100)
Move(0.0000,0.0000,0.0000,48.0000);
Next()
{
LifeTime(1.2400)
Move(0.0000,0.0000,0.0000,-64.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("com_sfx_smoke3");
}
}
}
ParticleEmitter("Flash")
{
MaxParticles(10.0000,10.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0100, 0.0100);
BurstCount(10.0000,10.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(0.0000,0.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 4.5000, 4.5000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 220.0000, 220.0000);
Alpha(0, 32.0000, 32.0000);
StartRotation(0, 1.0000, 1.9000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(0.2500);
Position()
{
LifeTime(0.7500)
}
Size(0)
{
LifeTime(0.5000)
Scale(1.0000);
}
Color(0)
{
LifeTime(0.5000)
Reach(200.0000,150.0000,255.0000,0.0000);
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("BILLBOARD");
Texture("com_sfx_flashball2");
}
ParticleEmitter("Flare")
{
MaxParticles(1.0000,1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1000, 0.2000);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(0.0000,0.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 7.5000, 7.5000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 200.0000, 200.0000);
Alpha(0, 64.0000, 64.0000);
StartRotation(0, 0.0000, 0.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(0.1300);
Position()
{
LifeTime(1.0000)
}
Size(0)
{
LifeTime(0.2500)
Scale(3.0000);
}
Color(0)
{
LifeTime(0.2500)
Reach(255.0000,255.0000,200.0000,0.0000);
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("com_sfx_flashball1");
}
ParticleEmitter("SmokeTrail")
{
MaxParticles(0.0000,0.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0500, 0.0500);
BurstCount(3.0000,3.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(-1.5000,1.5000);
PositionY(1.5000,3.0000);
PositionZ(-1.5000,1.5000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(1.5000,1.5000);
VelocityScale(6.0000,18.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.7500, 2.2500);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 255.0000, 255.0000);
StartRotation(0, 0.0000, 0.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(2.0000);
Position()
{
LifeTime(4.0000)
Accelerate(0.0000, -30.0000, 0.0000);
}
Size(0)
{
LifeTime(5.0000)
Scale(1.0000);
}
Color(0)
{
LifeTime(4.0000)
Reach(50.0000,20.0000,10.0000,0.0000);
Next()
{
LifeTime(1.0000)
Reach(255.0000,255.0000,255.0000,0.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("EMITTER");
Texture("underlitesmoke2");
ParticleEmitter("Smoke")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0400, 0.1400);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-0.7500,0.7500);
PositionY(-0.7500,0.7500);
PositionZ(-0.7500,0.7500);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(0.1500,0.1500);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.1500, 0.3000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 128.0000, 128.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, -100.0000, 100.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(2.0000);
Position()
{
LifeTime(2.0000)
Accelerate(0.0000, 1.5000, 0.0000);
}
Size(0)
{
LifeTime(2.0000)
Scale(9.0000);
}
Color(0)
{
LifeTime(1.0000)
Move(-200.0000,-200.0000,-200.0000,-100.0000);
Next()
{
LifeTime(1.0000)
Move(0.0000,0.0000,0.0000,-28.0000);
}
}
}
Geometry()
{
BlendMode("NORMAL");
Type("PARTICLE");
Texture("com_sfx_smoke3");
}
ParticleEmitter("Smoke")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0300, 0.0300);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-0.7500,0.7500);
PositionY(-0.7500,0.7500);
PositionZ(-0.7500,0.7500);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(0.0000,0.0000);
InheritVelocityFactor(1.0000,1.0000);
Size(0, 0.1500, 0.1500);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 200.0000, 200.0000);
Alpha(0, 255.0000, 255.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, -100.0000, 100.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(0.2000);
Position()
{
LifeTime(0.0000)
}
Size(0)
{
LifeTime(0.2000)
Scale(0.1000);
}
Color(0)
{
LifeTime(0.2000)
Reach(250.0000,100.0000,255.0000,0.0000);
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("com_sfx_smoke3");
}
}
}
}
ParticleEmitter("Shockwave")
{
MaxParticles(0.0000,0.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1000, 0.1000);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(0.0000,0.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 3.0000, 3.0000);
Red(0, 255.0000, 255.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 255.0000, 255.0000);
Alpha(0, 32.0000, 32.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(0.3500);
Position()
{
LifeTime(1.0000)
}
Size(0)
{
LifeTime(0.5000)
Scale(10.0000);
Next()
{
LifeTime(0.2500)
Scale(1.5000);
}
}
Color(0)
{
LifeTime(0.7500)
Reach(255.0000,255.0000,255.0000,0.0000);
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("com_sfx_flashring1");
}
}
}
}
}
}
}
}
}
[/code]
I used particle editor and adjusted the lifetime property in the transformer section of each part of the effect to one-half of their original values.
Post Reply