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Throwables not going very far

Posted: Mon Apr 28, 2008 2:01 pm
by Teancum
So I'm rebuilding the Classic Conquest sides. For the most part it's going smoothly, but I've noticed that any throwable weapons (like grenades) don't go as far as they're supposed to. The Velocity, Gravity, etc values match the default SWBF2 sides exactly. Has anyone else had this problem with custom grenades and whatnot?

Re: Throwables not going very far

Posted: Mon Apr 28, 2008 2:18 pm
by Maveritchell
Are you using the com_ .odf as a template? If not, you may be missing the ShotElevate that would lead me to believe your grenades would drop sooner (although not necessarily quicker).

Code: Select all

ShotElevate         = "0.21"

Re: Throwables not going very far

Posted: Mon Apr 28, 2008 4:01 pm
by Teancum
I'll bet that's it. If it's not I'll let ya know.

Re: Throwables not going very far

Posted: Mon Apr 28, 2008 8:35 pm
by FragMe!
ShotElevate = "0.21"

Determines the angle at which the grenade leaves you hand. 0.0 would be straight like a fastball 0.5 leaves about 45 degrees
1.0 and it should go straight up so duck or you might get hit with your own grenade.