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Posted: Wed Aug 02, 2006 10:05 am
by Teancum
Did you re-export the model as a bigger model from XSI? I think Pinioncorp's probably right.
Posted: Thu Aug 03, 2006 2:37 am
by Penguin
yeah, the model is the right size, i'll add the vehicle in as a prop to see if the collision is still screwed
Posted: Thu Aug 03, 2006 4:03 am
by Penguin
these come up in the log
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "pen_swoop_bike" unknown vehicle collision "collision"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "pen_swoop_bike" unknown building collision "collision"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "pen_swoop_bike" unknown terrain collision "collision"
Posted: Thu Aug 03, 2006 4:12 am
by maxloef
hmm maybe jsut completely redo the collsion
also remove ANY lines in ur odf about the collision and same for you .option
Posted: Thu Aug 03, 2006 4:37 am
by Penguin
well, the collision is screwed, i made it a prop and some parts are fine, but some parts of the model you can walk though, i'll guess i'll have to create a new collision model for it
also, it can drive though buildings and stuff >.<
EDIT: fixed the driving though walls bug with collisions, but now it doesn't go up slops, but thats easy to fix, also, the collision is still all over the place, but getting better
also, what do these two lines do?
CollisionScale = 1.5
CollisionThreshold = 5.0
EDIT II: what ever i try i seem to fix one thing and screw up alot more. now lasers fly through msot of the swoop bike, it can't drive up terrain, and the invisible box is bigger
Posted: Thu Aug 03, 2006 8:16 am
by Penguin
okay, heres a picture to show you how bad it is. i came close to fixing it, again, but then more errors came up >.<
-snip-
Posted: Thu Aug 03, 2006 9:19 am
by Rekubot
Doesn't CollisionScale increase the size of the collision geometry?

I think you should set it to 1.
Posted: Fri Aug 04, 2006 3:26 am
by Penguin
tried that and it did nothing
Posted: Fri Aug 04, 2006 4:38 am
by Linus
Wow, that model is so sweet...

Let's do a Swoop Race-map, huh?
- Linus
Posted: Fri Aug 04, 2006 5:13 am
by Penguin
i have a swoop race map with complety new custom models, all is fine, apart from the swoop bikes >.< lol the main important thign and the thign that makes the whole map complete doesn't work
Posted: Fri Aug 04, 2006 5:21 am
by Linus
Can I do some racer-dudes?
- Linus
Posted: Fri Aug 04, 2006 5:35 am
by Penguin
sure, i might use them if their better then mine