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Is there a way to bypass the planning connections limit?

Posted: Fri Dec 27, 2013 2:33 pm
by nobody3
Is there any way to have more than 255 connections in ZE planning? When I have more, mungelog says this error and repeats it with each additional connection above 255

Code: Select all

ERROR[pathplanningmunge world2\tat2.pln]:too many Connections! (max 255, you have 256)
Is there a way to bypass this limit?

Re: planning connections limit

Posted: Fri Dec 27, 2013 4:57 pm
by Marth8880
Nope.

Re: planning connections limit

Posted: Sat Dec 28, 2013 1:43 pm
by Locutus
Note that your planning doesn't need to be super-exact.
If you have set your barriers with care the units will walk around them even if it's in the middle of you planning path/hub (mostly, at least :roll:).

Re: planning connections limit

Posted: Sat Dec 28, 2013 10:59 pm
by nobody3
yeah thats probably true but I actually adding "jump" functions to the connections which cause AI to jump when they step on the hub into the direction of the connected hub.

Im doing this for the stock maps (currently Mos Eisley) to make AI appear smarter and increase the difficulty (they get around map faster that way also)

but to jump more you have to have more connected hubs

does anyone know if it's the game's limitation or the ZE/munge limitation? That would help me in finding the fix that would allow for more (if its game's limitation then theres no fix but if it ZE limitation then I might be able to do something, though my chances are low)

Re: planning connections limit

Posted: Sun Dec 29, 2013 12:09 am
by Marth8880
It's an in-game limitation.

Re: planning connections limit

Posted: Sun Dec 29, 2013 9:15 pm
by nobody3
oh Diet Dr. Pepper it, I tried puttnig huge hubs over the whole map haha and they walked into walls and also glitched insode walls too haha, the wookiee inside a wall actually killed me :(

Re: planning connections limit

Posted: Sun Dec 29, 2013 10:21 pm
by Teancum
Marth8880 wrote:It's an in-game limitation.
Just a limit, technically. An eight year old game was never meant to have things on such a large/intricate scale. Limitation makes it sound like poor game code.

Re: planning connections limit

Posted: Sun Dec 29, 2013 11:17 pm
by Marth8880
Teancum wrote:An eight year old game was never meant to have things on such a large/intricate scale.
Battlefield 2. :P