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Path nodes not accurately teleporting
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MetalcoreRancor
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Path nodes not accurately teleporting
I have my code and regions/paths set up properly in ZE and everything, but instead of teleporting to the right spot I end up either far away in some cases, or very close to where I entered the region. There is no rhyme or reason to why I cant travel to where the nodes I specify.
- [RDH]Zerted
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Re: Path nodes not accurately teleporting
Teleporting is a super fast run to the location. It isn't always exact. It seems to work best when you're further away. Every once in a while you won't make it through a wall. Do you ever overshoot the node or are you always stopped before it?
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MetalcoreRancor
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Re: Path nodes not accurately teleporting
I think its the combination of that, plus I am referencing nodes more then once. I'm going to try to reference unique spawn nodes for each one and see if it improves.
